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com.badlogic.gdx.graphics.g3d.particles.emitters
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How to use com.badlogic.gdx.graphics.g3d.particles.emitters

Best Java code snippets using com.badlogic.gdx.graphics.g3d.particles.emitters (Showing top 20 results out of 315)

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private void myMethod () {
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}
origin: libgdx/libgdx

public void init () {
  super.init();
  emissionDelta = 0;
  durationTimer = duration;
}
origin: libgdx/libgdx

public void setParticleCount (int aMin, int aMax) {
  setMinParticleCount(aMin);
  setMaxParticleCount(aMax);
}
origin: libgdx/libgdx

public RegularEmitter (RegularEmitter regularEmitter) {
  this();
  set(regularEmitter);
}
origin: libgdx/libgdx

@Override
public ParticleControllerComponent copy () {
  return new RegularEmitter(this);
}
origin: libgdx/libgdx

public boolean isComplete () {
  return emitter.isComplete();
}
origin: libgdx/libgdx

public Emitter (Emitter regularEmitter) {
  set(regularEmitter);
}
origin: libgdx/libgdx

@Override
public void write (Json json) {
  super.write(json);
  json.writeValue("continous", continuous);
  json.writeValue("emission", emissionValue);
  json.writeValue("delay", delayValue);
  json.writeValue("duration", durationValue);
  json.writeValue("life", lifeValue);
  json.writeValue("lifeOffset", lifeOffsetValue);
}
origin: libgdx/libgdx

/** Start the simulation. */
public void start () {
  emitter.start();
  for (Influencer influencer : influencers)
    influencer.start();
}
origin: libgdx/libgdx

/** End the simulation. */
public void end () {
  for (Influencer influencer : influencers)
    influencer.end();
  emitter.end();
}
origin: libgdx/libgdx

/** Generally called by the Emitter. This method will notify all the sub systems that a given amount of particles has been
 * killed. */
public void killParticles (int startIndex, int count) {
  emitter.killParticles(startIndex, count);
  for (Influencer influencer : influencers)
    influencer.killParticles(startIndex, count);
}
origin: libgdx/libgdx

public void dispose () {
  emitter.dispose();
  for (Influencer influencer : influencers)
    influencer.dispose();
}
origin: libgdx/libgdx

  @Override
  public void read (Json json, JsonValue jsonData) {
    super.read(json, jsonData);
    continuous = json.readValue("continous", boolean.class, jsonData);
    emissionValue = json.readValue("emission", ScaledNumericValue.class, jsonData);
    delayValue = json.readValue("delay", RangedNumericValue.class, jsonData);
    durationValue = json.readValue("duration", RangedNumericValue.class, jsonData);
    lifeValue = json.readValue("life", ScaledNumericValue.class, jsonData);
    lifeOffsetValue = json.readValue("lifeOffset", ScaledNumericValue.class, jsonData);
  }
}
origin: libgdx/libgdx

@Override
public ParticleControllerComponent copy () {
  return new RegularEmitter(this);
}
origin: libgdx/libgdx

public void setParticleCount (int aMin, int aMax) {
  setMinParticleCount(aMin);
  setMaxParticleCount(aMax);
}
origin: libgdx/libgdx

public void init () {
  super.init();
  emissionDelta = 0;
  durationTimer = duration;
}
origin: libgdx/libgdx

public RegularEmitter (RegularEmitter regularEmitter) {
  this();
  set(regularEmitter);
}
origin: libgdx/libgdx

public boolean isComplete () {
  return emitter.isComplete();
}
origin: libgdx/libgdx

public Emitter (Emitter regularEmitter) {
  set(regularEmitter);
}
origin: libgdx/libgdx

@Override
public void write (Json json) {
  super.write(json);
  json.writeValue("continous", continuous);
  json.writeValue("emission", emissionValue);
  json.writeValue("delay", delayValue);
  json.writeValue("duration", durationValue);
  json.writeValue("life", lifeValue);
  json.writeValue("lifeOffset", lifeOffsetValue);
}
origin: libgdx/libgdx

/** Start the simulation. */
public void start () {
  emitter.start();
  for (Influencer influencer : influencers)
    influencer.start();
}
com.badlogic.gdx.graphics.g3d.particles.emitters

Most used classes

  • RegularEmitter
    It's a generic use Emitter which fits most of the particles simulation scenarios.
  • Emitter
    An Emitter is a ParticleControllerComponent which will handle the particles emission. It must update
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