int edgeFirstVertexIndex = findClosestIntersectionWithRay(rayOrigin, rayDirection, startSearchIndex, endSearchIndex, concaveHullVerticesToFilter, intersection);
int endBridgeIndex = pocket.getEndBridgeIndex(); int otherVertexIndexForCutting = findClosestIntersectionWithRay(deepestVertex, cutDirection, endBridgeIndex, startBridgeIndex, concaveHullVertices, otherVertexForCutting); otherVertexIndexForCutting = next(otherVertexIndexForCutting, concaveHullVertices);