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TextureColorPalette2D.<init>
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us.ihmc.javaFXToolkit.shapes.TextureColorPalette2D
constructor

Best Java code snippets using us.ihmc.javaFXToolkit.shapes.TextureColorPalette2D.<init> (Showing top 6 results out of 315)

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Charset c =
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}
origin: us.ihmc/IHMCJavaFXToolkit

/**
* Creates an empty mesh builder using the default texture color palette.
*/
public JavaFXMultiColorMeshBuilder()
{
 colorPalette = new TextureColorPalette2D();
}
origin: us.ihmc/ihmc-javafx-toolkit

/**
* Creates an empty mesh builder using the default texture color palette.
*/
public JavaFXMultiColorMeshBuilder()
{
 colorPalette = new TextureColorPalette2D();
}
origin: us.ihmc/robot-environment-awareness-visualizers

public JavaFXPlanarRegionsViewer()
{
 TextureColorPalette2D colorPalette = new TextureColorPalette2D();
 colorPalette.setHueBrightnessBased(0.9);
 meshBuilder = new JavaFXMultiColorMeshBuilder(colorPalette);
 renderer = new AnimationTimer()
 {
   @Override
   public void handle(long now)
   {
    render();
   }
 };
}
origin: us.ihmc/robot-environment-awareness

public PlanarRegionsMeshBuilder(REAUIMessager uiMessager)
{
 this.uiMessager = uiMessager;
 enable = uiMessager.createInput(REAModuleAPI.OcTreeEnable, false);
 clear = uiMessager.createInput(REAModuleAPI.PlanarRegionsPolygonizerClear, false);
 clearOcTree = uiMessager.createInput(REAModuleAPI.OcTreeClear, false);
 planarRegionsListMessage = uiMessager.createInput(REAModuleAPI.PlanarRegionsState);
 TextureColorPalette2D colorPalette = new TextureColorPalette2D();
 colorPalette.setHueBrightnessBased(0.9);
 meshBuilder = new JavaFXMultiColorMeshBuilder(colorPalette);
}
origin: us.ihmc/ihmc-footstep-planning-visualizers

public NodeCheckerRenderer(Messager messager)
{
 nodeCheckerEnabled = messager.createInput(EnableNodeChecking, false);
 planarRegionsReference = messager.createInput(PlanarRegionDataTopic);
 footPositionReference = messager.createInput(NodeCheckingPosition);
 footOrientationReference = messager.createInput(NodeCheckingOrientation, new Quaternion());
 initialSupportSideReference = messager.createInput(InitialSupportSideTopic, RobotSide.LEFT);
 TextureColorPalette2D colorPalette = new TextureColorPalette2D();
 colorPalette.setHueBrightnessBased(0.9);
 meshBuilder = new JavaFXMultiColorMeshBuilder(colorPalette);
}
origin: us.ihmc/IHMCJavaFXToolkit

JavaFXMultiColorMeshBuilder meshBuilder = new JavaFXMultiColorMeshBuilder(new TextureColorPalette2D());
us.ihmc.javaFXToolkit.shapesTextureColorPalette2D<init>

Javadoc

Creates a color palette with the brightness constant and set to 1.0. The two other components have a resolution of #DEFAULT_RESOLUTION.

Popular methods of TextureColorPalette2D

  • setHueBrightnessBased
    Changes this color palette to allow variation in hue and saturation.
  • getColorAtLocation
  • setHueSaturationBased
    Changes this color palette to allow variation in hue and saturation.
  • setSaturationBrightnessBased
    Changes this color palette to allow variation in saturation and brightness.
  • updateColorPalette

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