private void addCylinders(JavaFXMeshBuilder meshBuilder) { Point3d cylinderPosition = new Point3d(1.0, 0.0, 0.0); double height = 0.3; double radius = 0.1; meshBuilder.addCylinder(height, radius, cylinderPosition); // meshBuilder.addMesh(MeshDataGenerator.ArcTorus(0.0, 2.0 * Math.PI, 0.3, 0.01, 128)); meshBuilder.addMesh(MeshDataGenerator.Cylinder(radius, height, 64)); }