return new ArrayFloat.D7( dimensions[0], dimensions[1],
return new ArrayFloat.D7( dimensions[0], dimensions[1],
static ArrayFloat factory( Index index, float [] storage) { if (index instanceof Index0D) { return new ArrayFloat.D0(index, storage); } else if (index instanceof Index1D) { return new ArrayFloat.D1(index, storage); } else if (index instanceof Index2D) { return new ArrayFloat.D2(index, storage); } else if (index instanceof Index3D) { return new ArrayFloat.D3(index, storage); } else if (index instanceof Index4D) { return new ArrayFloat.D4(index, storage); } else if (index instanceof Index5D) { return new ArrayFloat.D5(index, storage); } else if (index instanceof Index6D) { return new ArrayFloat.D6(index, storage); } else if (index instanceof Index7D) { return new ArrayFloat.D7(index, storage); } else { return new ArrayFloat(index, storage); } }
static ArrayFloat factory( Index index, float [] storage) { switch (index.getRank()) { case 0 : return new ArrayFloat.D0(index, storage); case 1 : return new ArrayFloat.D1(index, storage); case 2 : return new ArrayFloat.D2(index, storage); case 3 : return new ArrayFloat.D3(index, storage); case 4 : return new ArrayFloat.D4(index, storage); case 5 : return new ArrayFloat.D5(index, storage); case 6 : return new ArrayFloat.D6(index, storage); case 7 : return new ArrayFloat.D7(index, storage); default : return new ArrayFloat(index, storage); } }
static ArrayFloat factory( Index index, float [] storage) { switch (index.getRank()) { case 0 : return new ArrayFloat.D0(index, storage); case 1 : return new ArrayFloat.D1(index, storage); case 2 : return new ArrayFloat.D2(index, storage); case 3 : return new ArrayFloat.D3(index, storage); case 4 : return new ArrayFloat.D4(index, storage); case 5 : return new ArrayFloat.D5(index, storage); case 6 : return new ArrayFloat.D6(index, storage); case 7 : return new ArrayFloat.D7(index, storage); default : return new ArrayFloat(index, storage); } }