PMatrix2D mat = new PMatrix2D(0, 1, m[1], 1, 0, m[2]); mat.rotate(m[0]); mat.translate(-m[1], -m[2]); return mat; //.get(null);
PMatrix2D mat = new PMatrix2D(0, 1, m[1], 1, 0, m[2]); mat.rotate(m[0]); mat.translate(-m[1], -m[2]); return mat;
transform.translate(-800,-300); //this matrix can be used to convert from screen coordinats to SVG coordinates