case OVERLAY: return blend_overlay(c1, c2); case DODGE: return blend_dodge(c1, c2); case BURN: return blend_burn(c1, c2);
case OVERLAY: return blend_overlay(c1, c2); case DODGE: return blend_dodge(c1, c2); case BURN: return blend_burn(c1, c2);
for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_dodge(destPixels[destOffset + x], filter_bilinear()); sX += dx; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_dodge(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx;
for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_dodge(destPixels[destOffset + x], filter_bilinear()); sX += dx; for (int x = 0; x < destW; x++) { destPixels[destOffset + x] = blend_dodge(destPixels[destOffset + x], srcBuffer[sY + (sX >> PRECISIONB)]); sX += dx;