- bindFramebuffer
- destroyTexture
- quadShader
- activeTexture
Activates the specified texture unit.
- bindFramebufferImpl
Binds the specified framebuffer and sets the viewport to the specified
dimensions.
- bindTexture
Binds the specified texture.
- checkGLError
NOOP except when debugging, checks and logs whether any GL errors have occurred.
- clear
Clears the bound framebuffer with the specified color.
- createFloatBuffer
Creates a float buffer with the specified initial capacity.
- createFramebuffer
Creates a framebuffer that will render into the supplied texture. NOTE: this
must be followed immedi
- createFramebufferImpl
Creates a framebuffer that will render into the supplied texture.
- createProgram
Creates a shader program, for use by a single GLShader.