private void dispatch (Touch.Event[] events, NativeEvent nevent) { if (touchEnabled) { try { plat.dispatchEvent(touchEvents, events); } finally { // TODO: is there a better alternative to being so extravagant? I don't want to go back to // having all touch events share a mutable Flags instance for (Touch.Event event : events) { if (event.isSet(Event.F_PREVENT_DEFAULT)) nevent.preventDefault(); } } } }
private void dispatch (Touch.Event[] events, NativeEvent nevent) { if (touchEnabled) { try { plat.dispatchEvent(touchEvents, events); } finally { // TODO: is there a better alternative to being so extravagant? I don't want to go back to // having all touch events share a mutable Flags instance for (Touch.Event event : events) { if (event.isSet(Event.F_PREVENT_DEFAULT)) nevent.preventDefault(); } } } }