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private void myMethod () {Charset c =
String charsetName;Charset.forName(charsetName)
Charset.defaultCharset()
ContentType contentType;contentType.getCharset()
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}
case D: Layer.DEBUG_RECTS = event.down; if (event.down && event.isShiftDown()) { rootLayer.debugPrint(log);
public TripleDemo (Platform plat) { super(plat, 25); // update our "simulation" 40 times per second game = this; // jam ourselves into a global variable, woo! new Pointer(plat, rootLayer, true); // wire up event dispatch screens.push(new DemoMenuScreen(screens)); // start off with our menu screen // show debug rectangles when D key is pressed; dump scene graph on shift-D plat.input().keyboardEvents.collect(Keyboard.isKey(Key.D)).connect(event -> { Layer.DEBUG_RECTS = event.down; if (event.down && event.isShiftDown()) { rootLayer.debugPrint(plat.log()); } }); } }