@StructMember(0) public native MIDIValueMap setValue(@Array({128}) ByteBuffer value); /*</members>*/
@StructMember(0) public native @Array({16}) FloatBuffer getM(); @StructMember(0) public native GLKMatrix4 setM(@Array({16}) FloatBuffer m);
@StructMember(0) public native GLKVector4 setV(@Array({4}) FloatBuffer v); /*</members>*/
@StructMember(0) public native @Array({64}) ByteBuffer getBytes(); @StructMember(0) public native CAFUMIDChunk setBytes(@Array({64}) ByteBuffer bytes);
@StructMember(3) public native sockaddr_in sin_addr(@Array(4) byte[] addr); @StructMember(4) public native @Array(8) char[] sin_zero();
@StructMember(0) public native @Array({1}) CVPlanarComponentInfo getComponentInfo(); @StructMember(0) public native CVPlanarPixelBufferInfo setComponentInfo(@Array({1}) CVPlanarComponentInfo componentInfo);
@StructMember(0) private native @Array({52}) ByteBuffer getName(); @StructMember(0) private native AUParameterInfo setName(@Array({52}) ByteBuffer name);
@StructMember(0) private native AUParameterInfo setName(@Array({52}) ByteBuffer name); @StructMember(1) public native String getUnitName();
@StructMember(0) public native @Array({2, 2}) FloatBuffer getM2(); @StructMember(0) public native GLKMatrix2 setM2(@Array({2, 2}) FloatBuffer m2);
@StructMember(0) public native MTLDispatchThreadgroupsIndirectArguments setThreadgroupsPerGrid(@Array({3}) IntBuffer threadgroupsPerGrid); /*</members>*/
@StructMember(0) public native GLKMatrix3 setM(@Array({9}) FloatBuffer m); /*</members>*/
@StructMember(0) public native CVPlanarPixelBufferInfo setComponentInfo(@Array({1}) CVPlanarComponentInfo componentInfo); /*</members>*/
@Bridge(symbol="GLKMatrix3MakeWithArrayAndTranspose", optional=true) public static native @ByVal GLKMatrix3 createAndTranspose(@Array({9}) FloatBuffer values); @Bridge(symbol="GLKMatrix3MakeWithRows", optional=true)
@Bridge(symbol="GLKVector4MakeWithArray", optional=true) public static native @ByVal GLKVector4 create(@Array({4}) FloatBuffer values); @Bridge(symbol="GLKVector4MakeWithVector3", optional=true)
@Bridge(symbol="GLKQuaternionMakeWithArray", optional=true) public static native @ByVal GLKQuaternion create(@Array({4}) FloatBuffer values); @Bridge(symbol="GLKQuaternionMakeWithAngleAndAxis", optional=true)
@Bridge(symbol="GLKMatrix3MakeWithArray", optional=true) public static native @ByVal GLKMatrix3 create(@Array({9}) FloatBuffer values); @Bridge(symbol="GLKMatrix3MakeWithArrayAndTranspose", optional=true)
@Bridge(symbol="GLKVector2MakeWithArray", optional=true) public static native @ByVal GLKVector2 create(@Array({2}) FloatBuffer values); public GLKVector2 negate() { return negate(this); }
@Bridge(symbol="GLKVector3MakeWithArray", optional=true) public static native @ByVal GLKVector3 create(@Array({3}) FloatBuffer values); public GLKVector3 negate() { return negate(this); }
@Bridge(symbol="GLKMatrix4MakeWithArray", optional=true) public static native @ByVal GLKMatrix4 create(@Array({16}) FloatBuffer values); @Bridge(symbol="GLKMatrix4MakeWithArrayAndTranspose", optional=true)
@Bridge(symbol="GLKMatrix4MakeWithArrayAndTranspose", optional=true) public static native @ByVal GLKMatrix4 createAndTranspose(@Array({16}) FloatBuffer values); @Bridge(symbol="GLKMatrix4MakeWithRows", optional=true)