Codota Logo
Array.<init>
Code IndexAdd Codota to your IDE (free)

How to use
org.robovm.rt.bro.annotation.Array
constructor

Best Java code snippets using org.robovm.rt.bro.annotation.Array.<init> (Showing top 20 results out of 315)

  • Add the Codota plugin to your IDE and get smart completions
private void myMethod () {
ArrayList a =
  • Codota Iconnew ArrayList<String>()
  • Codota Iconnew ArrayList()
  • Codota Iconnew ArrayList<Object>()
  • Smart code suggestions by Codota
}
origin: robovm/robovm

@StructMember(0) public native @Array({64}) ByteBuffer getBytes();
@StructMember(0) public native CAFUMIDChunk setBytes(@Array({64}) ByteBuffer bytes);
origin: robovm/robovm

@StructMember(0) public native @Array({1}) CVPlanarComponentInfo getComponentInfo();
@StructMember(0) public native CVPlanarPixelBufferInfo setComponentInfo(@Array({1}) CVPlanarComponentInfo componentInfo);
origin: robovm/robovm

@StructMember(0) public native GLKVector4 setV(@Array({4}) FloatBuffer v);
/*</members>*/
origin: robovm/robovm

@StructMember(0) public native MIDIValueMap setValue(@Array({128}) ByteBuffer value);
/*</members>*/
origin: robovm/robovm

@StructMember(0) public native @Array({16}) FloatBuffer getM();
@StructMember(0) public native GLKMatrix4 setM(@Array({16}) FloatBuffer m);
origin: robovm/robovm

@StructMember(3) public native sockaddr_in sin_addr(@Array(4) byte[] addr);
@StructMember(4) public native @Array(8) char[] sin_zero();
origin: robovm/robovm

@StructMember(0) private native AUParameterInfo setName(@Array({52}) ByteBuffer name);
@StructMember(1) public native String getUnitName();
origin: robovm/robovm

@StructMember(0) public native MTLDispatchThreadgroupsIndirectArguments setThreadgroupsPerGrid(@Array({3}) IntBuffer threadgroupsPerGrid);
/*</members>*/
origin: robovm/robovm

@StructMember(0) public native CVPlanarPixelBufferInfo setComponentInfo(@Array({1}) CVPlanarComponentInfo componentInfo);
/*</members>*/
origin: robovm/robovm

@StructMember(0) private native @Array({52}) ByteBuffer getName();
@StructMember(0) private native AUParameterInfo setName(@Array({52}) ByteBuffer name);
origin: robovm/robovm

@StructMember(0) public native @Array({2, 2}) FloatBuffer getM2();
@StructMember(0) public native GLKMatrix2 setM2(@Array({2, 2}) FloatBuffer m2);
origin: robovm/robovm

@StructMember(0) public native GLKMatrix3 setM(@Array({9}) FloatBuffer m);
/*</members>*/
origin: robovm/robovm

@Bridge(symbol="GLKMatrix3MakeWithArrayAndTranspose", optional=true)
public static native @ByVal GLKMatrix3 createAndTranspose(@Array({9}) FloatBuffer values);
@Bridge(symbol="GLKMatrix3MakeWithRows", optional=true)
origin: robovm/robovm

@Bridge(symbol="GLKQuaternionMakeWithArray", optional=true)
public static native @ByVal GLKQuaternion create(@Array({4}) FloatBuffer values);
@Bridge(symbol="GLKQuaternionMakeWithAngleAndAxis", optional=true)
origin: robovm/robovm

@Bridge(symbol="GLKVector4MakeWithArray", optional=true)
public static native @ByVal GLKVector4 create(@Array({4}) FloatBuffer values);
@Bridge(symbol="GLKVector4MakeWithVector3", optional=true)
origin: robovm/robovm

@Bridge(symbol="GLKMatrix3MakeWithArray", optional=true)
public static native @ByVal GLKMatrix3 create(@Array({9}) FloatBuffer values);
@Bridge(symbol="GLKMatrix3MakeWithArrayAndTranspose", optional=true)
origin: robovm/robovm

@Bridge(symbol="GLKVector3MakeWithArray", optional=true)
public static native @ByVal GLKVector3 create(@Array({3}) FloatBuffer values);
public GLKVector3 negate() { return negate(this); }
origin: robovm/robovm

@Bridge(symbol="GLKVector2MakeWithArray", optional=true)
public static native @ByVal GLKVector2 create(@Array({2}) FloatBuffer values);
public GLKVector2 negate() { return negate(this); }
origin: robovm/robovm

@Bridge(symbol="GLKMatrix4MakeWithArray", optional=true)
public static native @ByVal GLKMatrix4 create(@Array({16}) FloatBuffer values);
@Bridge(symbol="GLKMatrix4MakeWithArrayAndTranspose", optional=true)
origin: robovm/robovm

@Bridge(symbol="GLKMatrix4MakeWithArrayAndTranspose", optional=true)
public static native @ByVal GLKMatrix4 createAndTranspose(@Array({16}) FloatBuffer values);
@Bridge(symbol="GLKMatrix4MakeWithRows", optional=true)
org.robovm.rt.bro.annotationArray<init>

Popular methods of Array

    Popular in Java

    • Reading from database using SQL prepared statement
    • setRequestProperty (URLConnection)
    • startActivity (Activity)
    • getResourceAsStream (ClassLoader)
      Returns a stream for the resource with the specified name. See #getResource(String) for a descriptio
    • File (java.io)
      An "abstract" representation of a file system entity identified by a pathname. The pathname may be a
    • BitSet (java.util)
      This class implements a vector of bits that grows as needed. Each component of the bit set has a boo
    • Deque (java.util)
      A linear collection that supports element insertion and removal at both ends. The name deque is shor
    • AtomicInteger (java.util.concurrent.atomic)
      An int value that may be updated atomically. See the java.util.concurrent.atomic package specificati
    • JComboBox (javax.swing)
    • StringUtils (org.apache.commons.lang)
      Operations on java.lang.String that arenull safe. * IsEmpty/IsBlank - checks if a String contains
    Codota Logo
    • Products

      Search for Java codeSearch for JavaScript codeEnterprise
    • IDE Plugins

      IntelliJ IDEAWebStormAndroid StudioEclipseVisual Studio CodePyCharmSublime TextPhpStormVimAtomGoLandRubyMineEmacsJupyter
    • Company

      About UsContact UsCareers
    • Resources

      FAQBlogCodota Academy Plugin user guide Terms of usePrivacy policyJava Code IndexJavascript Code Index
    Get Codota for your IDE now