/** Get the background color for expandable sets when they are selected */ static Color getSelectedSetRendererColor() { if (selectedSetRendererColor == null) { deriveColorsAndMargin(); } return selectedSetRendererColor; }
/** Get the shadow color specified by the look and feel, or a reasonable * default if none was specified */ static Color getShadowColor() { if (shadowColor == null) { deriveColorsAndMargin(); } return shadowColor; }
/** Get the height of the expansion icon */ static int getSpinnerHeight() { if (spinnerHeight == -1) { deriveColorsAndMargin(); } return spinnerHeight; }
/** Get the number of pixels that should separate the expandable set * icon from the left edge of the property sheet. For Metal, this can * be zero; for the smaller icon supplied by Windows look and feels, * it should be a larger number */ static int getIconMargin() { if (iconMargin == -1) { deriveColorsAndMargin(); } return iconMargin; }
/** Get the text color for expandable sets when they are selected */ static Color getSelectedSetForegroundColor() { if (selectedSetForegroundColor == null) { deriveColorsAndMargin(); } return selectedSetForegroundColor; }
/** Get the icon displayed by a collapsed set. Typically this is just the * icon the look and feel supplies for trees */ static Icon getCollapsedIcon () { if (collapsedIcon == null) { deriveColorsAndMargin(); } return collapsedIcon; }
/** Get the height of the expansion icon */ static int getSpinnerHeight() { if (spinnerHeight == -1) { deriveColorsAndMargin(); } return spinnerHeight; }
/** Get the color for expandable sets when not selected */ static Color getSetForegroundColor() { if (setForegroundColor == null) { deriveColorsAndMargin(); } return setForegroundColor; }
/** Get the text color for expandable sets when they are selected */ static Color getSelectedSetForegroundColor() { if (selectedSetForegroundColor == null) { deriveColorsAndMargin(); } return selectedSetForegroundColor; }
/** Get the basic color for controls in the look and feel, or a reasonable * default if the look and feel does not supply a value from * UIManager.getColor("control") */ static Color getControlColor() { if (controlColor == null) { deriveColorsAndMargin(); } return controlColor; }
/** Get the alternate background color, if any. If non-null, the table will * show every other row using the color specified here */ static Color getAltBg() { if (altBg == null) { deriveColorsAndMargin(); } return altBg; }
/** Get the total width that the left side margin should have. This is * calculated based on the width of the expandable set icon plus some * spacing */ static int getMarginWidth() { if (marginWidth == -1) { deriveColorsAndMargin(); } return marginWidth; }
/** Get the basic color for controls in the look and feel, or a reasonable * default if the look and feel does not supply a value from * UIManager.getColor("control") */ static Color getControlColor () { if (controlColor == null) { deriveColorsAndMargin(); } return controlColor; }
/** Get the shadow color specified by the look and feel, or a reasonable * default if none was specified */ static Color getShadowColor () { if (shadowColor == null) { deriveColorsAndMargin(); } return shadowColor; }
/** Get the text color for expandable sets when they are selected */ static Color getSelectedSetForegroundColor() { if (selectedSetForegroundColor == null) { deriveColorsAndMargin(); } return selectedSetForegroundColor; }
/** Get the total width that the left side margin should have. This is * calculated based on the width of the expandable set icon plus some * spacing */ static int getMarginWidth() { if (marginWidth == -1) { deriveColorsAndMargin(); } return marginWidth; }
/** Get the basic color for controls in the look and feel, or a reasonable * default if the look and feel does not supply a value from * UIManager.getColor("control") */ static Color getControlColor () { if (controlColor == null) { deriveColorsAndMargin(); } return controlColor; }
/** Get the background color for expandable sets when they are selected */ static Color getSelectedSetRendererColor() { if (selectedSetRendererColor == null) { deriveColorsAndMargin(); } return selectedSetRendererColor; }
/** Get the color for expandable sets when they are not selected */ static Color getSetRendererColor() { if (setRendererColor == null) { deriveColorsAndMargin(); } return setRendererColor; }
/** Get the total width that the left side margin should have. This is * calculated based on the width of the expandable set icon plus some * spacing */ static int getMarginWidth() { if (marginWidth == -1) { deriveColorsAndMargin(); } return marginWidth; }