Get the gravity vector for a given world.
Quick-step the world. This uses an iterative method that takes time on the order
of m*N and memory o
Set the world's angular damping scale.
Set the global CFM (constraint force mixing) value.
Set the global ERP value, that controls how much error correction is performed
in each time step.
Set the world's global gravity vector. The units are m/s^2, so Earth's gravity
vector would be (0,0,
Set the world's linear damping scale.
Step the world. This uses a "big matrix" method that takes time on the order of
m^3 and memory on th
Destroy a world and everything in it. This includes all bodies, and all joints
that are not part of
Set the world's angular damping threshold.
Set auto disable flag for newly created bodies.