public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }
public Mesh(float[] positions, float[] textCoords, float[] normals, int[] indices) { this(positions, textCoords, normals, indices, createEmptyIntArray(MAX_WEIGHTS * positions.length / 3, 0), createEmptyFloatArray(MAX_WEIGHTS * positions.length / 3, 0)); }