public void cleanup() { int numMeshes = this.meshes != null ? this.meshes.length : 0; for (int i = 0; i < numMeshes; i++) { this.meshes[i].cleanUp(); } }
public void cleanup() { int numMeshes = this.meshes != null ? this.meshes.length : 0; for(int i=0; i<numMeshes; i++) { this.meshes[i].cleanUp(); } }
public void cleanup() { int numMeshes = this.meshes != null ? this.meshes.length : 0; for(int i=0; i<numMeshes; i++) { this.meshes[i].cleanUp(); } }
public void cleanup() { int numMeshes = this.meshes != null ? this.meshes.length : 0; for (int i = 0; i < numMeshes; i++) { this.meshes[i].cleanUp(); } }
public void cleanup() { int numMeshes = this.meshes != null ? this.meshes.length : 0; for(int i=0; i<numMeshes; i++) { this.meshes[i].cleanUp(); } } }
public void cleanup() { int numMeshes = this.meshes != null ? this.meshes.length : 0; for(int i=0; i<numMeshes; i++) { this.meshes[i].cleanUp(); } }
public void cleanup() { for (Mesh mesh : meshMap.keySet()) { mesh.cleanUp(); } }
public void cleanup() { for (Mesh mesh : meshMap.keySet()) { mesh.cleanUp(); } }
public void cleanup() { for (Mesh mesh : meshMap.keySet()) { mesh.cleanUp(); } }
@Override public void cleanUp() { super.cleanUp(); if (this.instanceDataBuffer != null) { MemoryUtil.memFree(this.instanceDataBuffer); this.instanceDataBuffer = null; } }
public void cleanup() { for (Mesh mesh : meshMap.keySet()) { mesh.cleanUp(); } for (IParticleEmitter particleEmitter : particleEmitters) { particleEmitter.cleanup(); } }
default void cleanup() { GameItem[] gameItems = getGameItems(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } } }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } }
default void cleanup() { GameItem[] gameItems = getGameItems(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } } }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } }
default void cleanup() { GameItem[] gameItems = getGameItems(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } } }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }
@Override public void cleanup() { renderer.cleanup(); for (GameItem gameItem : gameItems) { gameItem.getMesh().cleanUp(); } hud.cleanup(); }