- <init>
- rotate
Rotates the source matrix around the given axis the specified angle and put the
result in the destin
- invert
Invert the source matrix and put the result in the destination
- store
Store this matrix in a float buffer. The matrix is stored in column major
(openGL) order.
- translate
Translate the source matrix and stash the result in the destination matrix
- determinant
- determinant3x3
Calculate the determinant of a 3x3 matrix
- load
Copy the source matrix to the destination matrix
- mul
Multiply the right matrix by the left and place the result in a third matrix.
- scale
Scales the source matrix and put the result in the destination matrix
- setIdentity
Set the given matrix to be the identity matrix.
- setZero
Set the given matrix to 0.