public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
@Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
@Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
@Override public void glVertexAttrib4f(int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) { GL20.glVertexAttrib4f(indx, x, y, z, w); }
@Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
@Override public void glVertexAttrib4fv(int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }
public void glVertexAttrib4fv (int indx, FloatBuffer values) { GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); }