public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
@Override public void glVertexAttrib1f(int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
@Override public void glVertexAttrib1f(int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
@Override public void glVertexAttrib1f(int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
@Override public void glVertexAttrib1f(int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
public void glVertexAttrib1f (int indx, float x) { GL20.glVertexAttrib1f(indx, x); }
@Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
@Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
@Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
@Override public void glVertexAttrib1fv(int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }
public void glVertexAttrib1fv (int indx, FloatBuffer values) { GL20.glVertexAttrib1f(indx, values.get()); }