public void glUniform2f (int location, float x, float y) { GL20.glUniform2f(location, x, y); }
public void glUniform2f (int location, float x, float y) { GL20.glUniform2f(location, x, y); }
public void glUniform2f (int location, float x, float y) { GL20.glUniform2f(location, x, y); }
public void glUniform2f (int location, float x, float y) { GL20.glUniform2f(location, x, y); }
@Override public void glUniform2f(final int location, final float v0, final float v1) { GL20.glUniform2f(location, v0, v1); }
public void glUniform2f(int param1, float param2, float param3) { GL20.glUniform2f(param1, param2, param3); }
@Override public void setFloat2(String desc, float f1, float f2, boolean currentOnly) { if (isDisposed()) { return; } if (currentOnly) { enable(); int id = getUniformLocation(getActiveShaderProgramId(), desc); GL20.glUniform2f(id, f1, f2); } else { TIntIntIterator it = disposalAction.shaderPrograms.iterator(); while (it.hasNext()) { it.advance(); GL20.glUseProgram(it.value()); int id = getUniformLocation(it.value(), desc); GL20.glUniform2f(id, f1, f2); } restoreStateAfterUniformsSet(); } }
@Override public void glUniform2f(int location, float v1, float v2) { GL20.glUniform2f(location, v1, v2); }
@Override public void glUniform2f(int location, float x, float y) { GL20.glUniform2f(location, x, y); }
@Override public void glUniform2f(int location, float x, float y) { GL20.glUniform2f(location, x, y); }
@Override public void glUniform2f(int location, float x, float y) { GL20.glUniform2f(location, x, y); }
@Override public void glUniform2f(int location, float x, float y) { GL20.glUniform2f(location, x, y); }
@Override public void glUniform2f(int location, float v0, float v1) { GL20.glUniform2f(location, v0, v1); }
@Override public void glUniform2f(int location, float v0, float v1) { GL20.glUniform2f(location, v0, v1); }
public void glUniform2f (int location, float x, float y) { GL20.glUniform2f(location, x, y); }
public void glUniform2f(int param1, float param2, float param3) { GL20.glUniform2f(param1, param2, param3); }
public void setUniform(String uniformName, float x, float y) { glUniform2f(uniforms.get(uniformName), x, y); }
public void setUniform(String uniformName, Vector2f value) { glUniform2f(uniforms.get(uniformName), value.x, value.y); }
public void setUniform(String uniformName, Vec2f value) { glUniform2f(uniforms.get(uniformName), value.getX(), value.getY()); } public void setUniform(String uniformName, Vec3f value)
@Override public void shaderUniformPutVector2f( final JCGLProgramUniformType u, final VectorReadable2FType value) throws JCGLException, JCGLExceptionProgramNotActive, JCGLExceptionProgramTypeError { this.checkActiveAndType(u, JCGLType.TYPE_FLOAT_VECTOR_2); GL20.glUniform2f(u.getGLName(), value.getXF(), value.getYF()); }