public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
@Override public void glStencilFuncSeparate(final int face, final int func, final int ref, final int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) { GL20.glStencilFuncSeparate(param1, param2, param3, param4); }
@Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
@Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
@Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) { GL20.glStencilFuncSeparate(param1, param2, param3, param4); }
@Override public void glStencilFuncSeparate(int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate (int face, int func, int ref, int mask) { GL20.glStencilFuncSeparate(face, func, ref, mask); }
public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) { GL20.glStencilFuncSeparate(param1, param2, param3, param4); }
final int func = LWJGL3TypeConversions.stencilFunctionToGL(function); final int face = LWJGL3TypeConversions.faceSelectionToGL(faces); GL20.glStencilFuncSeparate(face, func, reference, mask);
final int func = LWJGL3TypeConversions.stencilFunctionToGL(function); final int face = LWJGL3TypeConversions.faceSelectionToGL(faces); GL20.glStencilFuncSeparate(face, func, reference, mask);
convertStencilOperation(state.getBackStencilDepthFailOperation()), convertStencilOperation(state.getBackStencilDepthPassOperation())); glStencilFuncSeparate(GL_FRONT, convertTestFunction(state.getFrontStencilFunction()), 0, Integer.MAX_VALUE); glStencilFuncSeparate(GL_BACK, convertTestFunction(state.getBackStencilFunction()), 0, Integer.MAX_VALUE);