StrongSlot foundSlot; if ( ( foundSlot = slot.find( key ) ) != null ) { hash[index] = hash[index].set( foundSlot, value ); return;
StrongSlot foundSlot; if ( ( foundSlot = slot.find( key ) ) != null ) { hash[index] = hash[index].set( foundSlot, value ); return;
StrongSlot foundSlot; if ( ( foundSlot = slot.find( key ) ) != null ) { hash[index] = hash[index].set( foundSlot, value ); return;
@Override public Slot set(StrongSlot target, LuaValue value) { LuaValue key = strongkey(); if ( key != null && target.find( key ) != null ) { return set( value ); } else if ( key != null ) { // Our key is still good. next = next.set( target, value ); return this; } else { // our key was dropped, remove ourselves from the chain. return next.set( target, value ); } }
public Slot set(StrongSlot target, LuaValue value) { LuaValue key = strongkey(); if ( key != null && target.find( key ) != null ) { return set( value ); } else if ( key != null ) { // Our key is still good. next = next.set( target, value ); return this; } else { // our key was dropped, remove ourselves from the chain. return next.set( target, value ); } }
@Override public Slot set(StrongSlot target, LuaValue value) { Slot next = ( this.next != null ) ? this.next.set( target, value ) : null; if ( key() != null ) { // if key hasn't been garbage collected, it is still potentially a valid argument // to next(), so we can't drop this entry yet. this.next = next; return this; } else { return next; } }
@Override public Slot set(StrongSlot target, LuaValue value) { if ( target == this ) { entry = entry.set( value ); return this; } else { return setnext(next.set( target, value )); } }
public Slot set(StrongSlot target, LuaValue value) { LuaValue key = strongkey(); if ( key != null && target.find( key ) != null ) { return set( value ); } else if ( key != null ) { // Our key is still good. next = next.set( target, value ); return this; } else { // our key was dropped, remove ourselves from the chain. return next.set( target, value ); } }
public Slot set(StrongSlot target, LuaValue value) { if ( target == this ) { entry = entry.set( value ); return this; } else { return setnext(next.set( target, value )); } }
public Slot set(StrongSlot target, LuaValue value) { if ( target == this ) { entry = entry.set( value ); return this; } else { return setnext(next.set( target, value )); } }
public Slot set(StrongSlot target, LuaValue value) { Slot next = ( this.next != null ) ? this.next.set( target, value ) : null; if ( key() != null ) { // if key hasn't been garbage collected, it is still potentially a valid argument // to next(), so we can't drop this entry yet. this.next = next; return this; } else { return next; } }
public Slot set(StrongSlot target, LuaValue value) { Slot next = ( this.next != null ) ? this.next.set( target, value ) : null; if ( key() != null ) { // if key hasn't been garbage collected, it is still potentially a valid argument // to next(), so we can't drop this entry yet. this.next = next; return this; } else { return next; } }