- Common ways to obtain ParticleSystem
private void myMethod () {}
solveCollision(step); if ((m_allGroupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) { solveRigid(step);
solveCollision(step); if ((m_allGroupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) { solveRigid(step);
solveCollision(step); if ((m_allGroupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) { solveRigid(step);
solveCollision(step); if ((m_allGroupFlags & ParticleGroupType.b2_rigidParticleGroup) != 0) { solveRigid(step);