Codota Logo
ParticleSystem.reallocateBuffer
Code IndexAdd Codota to your IDE (free)

How to use
reallocateBuffer
method
in
org.jbox2d.particle.ParticleSystem

Best Java code snippets using org.jbox2d.particle.ParticleSystem.reallocateBuffer (Showing top 4 results out of 315)

  • Common ways to obtain ParticleSystem
private void myMethod () {
ParticleSystem p =
  • Codota IconWorld world;new ParticleSystem(world)
  • Smart code suggestions by Codota
}
origin: libgdx/libgdx

if (m_internalAllocatedCapacity < capacity) {
 m_flagsBuffer.data =
   reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
 m_positionBuffer.data =
   reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
 m_velocityBuffer.data =
   reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
 m_accumulationBuffer =
   BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
     true);
 m_colorBuffer.data =
   reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
 m_groupBuffer =
   BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
     m_internalAllocatedCapacity, capacity, false);
 m_userDataBuffer.data =
   reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
 m_internalAllocatedCapacity = capacity;
origin: jbox2d/jbox2d

if (m_internalAllocatedCapacity < capacity) {
 m_flagsBuffer.data =
   reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
 m_positionBuffer.data =
   reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
 m_velocityBuffer.data =
   reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
 m_accumulationBuffer =
   BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
     true);
 m_colorBuffer.data =
   reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
 m_groupBuffer =
   BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
     m_internalAllocatedCapacity, capacity, false);
 m_userDataBuffer.data =
   reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
 m_internalAllocatedCapacity = capacity;
origin: andmizi/MobikeTags

if (m_internalAllocatedCapacity < capacity) {
 m_flagsBuffer.data =
   reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
 m_positionBuffer.data =
   reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
 m_velocityBuffer.data =
   reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
 m_accumulationBuffer =
   BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
     true);
 m_colorBuffer.data =
   reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
 m_groupBuffer =
   BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
     m_internalAllocatedCapacity, capacity, false);
 m_userDataBuffer.data =
   reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
 m_internalAllocatedCapacity = capacity;
origin: com.github.almasb/fxgl-physics

if (m_internalAllocatedCapacity < capacity) {
  m_flagsBuffer.data =
      reallocateBuffer(m_flagsBuffer, m_internalAllocatedCapacity, capacity, false);
  m_positionBuffer.data =
      reallocateBuffer(m_positionBuffer, m_internalAllocatedCapacity, capacity, false);
  m_velocityBuffer.data =
      reallocateBuffer(m_velocityBuffer, m_internalAllocatedCapacity, capacity, false);
  m_accumulationBuffer =
      BufferUtils.reallocateBuffer(m_accumulationBuffer, 0, m_internalAllocatedCapacity,
          true);
  m_colorBuffer.data =
      reallocateBuffer(m_colorBuffer, m_internalAllocatedCapacity, capacity, true);
  m_groupBuffer =
      BufferUtils.reallocateBuffer(ParticleGroup.class, m_groupBuffer, 0,
          m_internalAllocatedCapacity, capacity, false);
  m_userDataBuffer.data =
      reallocateBuffer(m_userDataBuffer, m_internalAllocatedCapacity, capacity, true);
  m_internalAllocatedCapacity = capacity;
org.jbox2d.particleParticleSystemreallocateBuffer

Popular methods of ParticleSystem

  • <init>
  • RotateBuffer
  • addContact
  • computeDepthForGroup
  • computeParticleCollisionEnergy
  • computeRelativeTag
  • computeTag
  • createParticle
  • createParticleGroup
  • destroyParticle
  • destroyParticleGroup
  • destroyParticlesInGroup
  • destroyParticleGroup,
  • destroyParticlesInGroup,
  • destroyParticlesInShape,
  • getCriticalPressure,
  • getCriticalVelocity,
  • getCriticalVelocitySquared,
  • getParticleColorBuffer,
  • getParticleCount,
  • getParticleDamping,
  • getParticleDensity

Popular in Java

  • Finding current android device location
  • getOriginalFilename (MultipartFile)
    Return the original filename in the client's filesystem.This may contain path information depending
  • setContentView (Activity)
  • findViewById (Activity)
  • InputStreamReader (java.io)
    An InputStreamReader is a bridge from byte streams to character streams: It reads bytes and decodes
  • PrintStream (java.io)
    A PrintStream adds functionality to another output stream, namely the ability to print representatio
  • RandomAccessFile (java.io)
    Allows reading from and writing to a file in a random-access manner. This is different from the uni-
  • Arrays (java.util)
    This class contains various methods for manipulating arrays (such as sorting and searching). This cl
  • Deque (java.util)
    A linear collection that supports element insertion and removal at both ends. The name deque is shor
  • ThreadPoolExecutor (java.util.concurrent)
    An ExecutorService that executes each submitted task using one of possibly several pooled threads, n
Codota Logo
  • Products

    Search for Java codeSearch for JavaScript codeEnterprise
  • IDE Plugins

    IntelliJ IDEAWebStormAndroid StudioEclipseVisual Studio CodePyCharmSublime TextPhpStormVimAtomGoLandRubyMineEmacsJupyter
  • Company

    About UsContact UsCareers
  • Resources

    FAQBlogCodota Academy Plugin user guide Terms of usePrivacy policyJava Code IndexJavascript Code Index
Get Codota for your IDE now