float getParticleMass() { float stride = getParticleStride(); return m_density * stride * stride; }
float getParticleMass() { float stride = getParticleStride(); return m_density * stride * stride; }
diagram.generate(getParticleStride() / 2); JoinParticleGroupsCallback callback = new JoinParticleGroupsCallback(); callback.system = this;
public ParticleGroup createParticleGroup(ParticleGroupDef groupDef) { float stride = getParticleStride(); final Transform identity = tempTransform; identity.setIdentity();
float getParticleMass() { float stride = getParticleStride(); return m_density * stride * stride; }
float getParticleMass() { float stride = getParticleStride(); return m_density * stride * stride; }
diagram.generate(getParticleStride() / 2); JoinParticleGroupsCallback callback = new JoinParticleGroupsCallback(); callback.system = this;
public ParticleGroup createParticleGroup(ParticleGroupDef groupDef) { float stride = getParticleStride(); final Transform identity = tempTransform; identity.setIdentity();
diagram.generate(getParticleStride() / 2); JoinParticleGroupsCallback callback = new JoinParticleGroupsCallback(); callback.system = this;
diagram.generate(getParticleStride() / 2); JoinParticleGroupsCallback callback = new JoinParticleGroupsCallback(); callback.system = this;
public ParticleGroup createParticleGroup(ParticleGroupDef groupDef) { float stride = getParticleStride(); final Transform identity = tempTransform; identity.setIdentity();
public ParticleGroup createParticleGroup(ParticleGroupDef groupDef) { float stride = getParticleStride(); final Transform identity = tempTransform; identity.setIdentity();