/** * Sets the transform of the viewport. Transforms about the center. */ public void setTransform(Mat22 transform) { box.R.set(transform); }
public void set(OBBViewportTransform vpt) { box.center.set(vpt.box.center); box.extents.set(vpt.box.extents); box.R.set(vpt.box.R); yFlip = vpt.yFlip; }
/** * Sets the transform of the viewport. Transforms about the center. */ public void setTransform(Mat22 transform) { box.R.set(transform); }
public void set(OBBViewportTransform vpt) { box.center.set(vpt.box.center); box.extents.set(vpt.box.extents); box.R.set(vpt.box.R); yFlip = vpt.yFlip; }
/** * Sets the transform of the viewport. Transforms about the center. */ public void setTransform(Mat22 transform) { box.R.set(transform); }
/** * Sets the transform of the viewport. Transforms about the center. * * @param transform */ public void setTransform(Mat22 transform) { box.R.set(transform); }
public void set(OBBViewportTransform vpt) { box.center.set(vpt.box.center); box.extents.set(vpt.box.extents); box.R.set(vpt.box.R); yFlip = vpt.yFlip; }
public void set(OBBViewportTransform vpt) { box.center.set(vpt.box.center); box.extents.set(vpt.box.extents); box.R.set(vpt.box.R); yFlip = vpt.yFlip; }
/** * @see IViewportTransform#getScreenVectorToWorld(Vec2, Vec2) */ public void getScreenVectorToWorld(Vec2 argScreen, Vec2 argWorld) { inv.set(box.R); inv.invertLocal(); inv.mulToOut(argScreen, argWorld); if (yFlip) { yFlipMatInv.mulToOut(argWorld, argWorld); } }