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ContactListener.preSolve
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How to use
preSolve
method
in
org.jbox2d.callbacks.ContactListener

Best Java code snippets using org.jbox2d.callbacks.ContactListener.preSolve (Showing top 5 results out of 315)

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private void myMethod () {
Charset c =
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}
origin: libgdx/libgdx

listener.preSolve(this, oldManifold);
origin: jbox2d/jbox2d

listener.preSolve(this, oldManifold);
origin: com.github.almasb/fxgl-physics

listener.preSolve(this, oldManifold);
origin: org.jbox2d/jbox2d-library

listener.preSolve(this, oldManifold);
origin: andmizi/MobikeTags

listener.preSolve(this, oldManifold);
org.jbox2d.callbacksContactListenerpreSolve

Javadoc

This is called after a contact is updated. This allows you to inspect a contact before it goes to the solver. If you are careful, you can modify the contact manifold (e.g. disable contact). A copy of the old manifold is provided so that you can detect changes. Note: this is called only for awake bodies. Note: this is called even when the number of contact points is zero. Note: this is not called for sensors. Note: if you set the number of contact points to zero, you will not get an EndContact callback. However, you may get a BeginContact callback the next step. Note: the oldManifold parameter is pooled, so it will be the same object for every callback for each thread.

Popular methods of ContactListener

  • beginContact
    Called when two fixtures begin to touch.
  • endContact
    Called when two fixtures cease to touch.
  • postSolve
    This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses

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