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RulesRepository.<init>
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How to use
org.drools.repository.RulesRepository
constructor

Best Java code snippets using org.drools.repository.RulesRepository.<init> (Showing top 6 results out of 315)

  • Common ways to obtain RulesRepository
private void myMethod () {
RulesRepository r =
  • Codota IconSession session;new RulesRepository(session)
  • Smart code suggestions by Codota
}
origin: org.drools/guvnor-repository

repoInstance = new RulesRepository( session );
origin: org.chtijbug.drools/guvnor-repository

repoInstance = new RulesRepository( session );
origin: org.drools/guvnor-repository

  session = multiThreadedRepository.login( new SimpleCredentials( "alan_parsons",
                                  "password".toCharArray() ) );
  RulesRepository threadLocalRepo = new RulesRepository( session );
  return threadLocalRepo;
} catch ( LoginException e ) {
origin: org.chtijbug.drools/guvnor-repository

  session = multiThreadedRepository.login( new SimpleCredentials( "alan_parsons",
                                  "password".toCharArray() ) );
  RulesRepository threadLocalRepo = new RulesRepository( session );
  return threadLocalRepo;
} catch ( LoginException e ) {
origin: org.chtijbug.drools/guvnor-repository

                                     "password".toCharArray() ) );
config.setupRepository( session );
repo = new RulesRepository( session );
origin: org.chtijbug.drools/guvnor-repository

                                       "password".toCharArray() ) );
RulesRepository repo2 = new RulesRepository( s2 );
org.drools.repositoryRulesRepository<init>

Javadoc

This requires a JCR session be setup, and the repository be configured.

Popular methods of RulesRepository

  • createModule
    Adds a module to the repository.
  • loadModule
    Loads a Module for the specified module name and version. Will throw an exception if the specified m
  • save
    Save any pending changes.
  • findAssetsByCategory
    This will retrieve a list of RuleItem objects - that are allocated to the provided category. Only th
  • findAssetsByName
    This will search assets, looking for matches against the name.
  • findAssetsByState
    Finds the AssetItem's linked to the requested state. Similar to finding by category.
  • getAreaNode
  • getSession
  • getState
    Gets a StateItem for the specified state name. If a node for the specified state does not yet exist,
  • listModuleSnapshots
    Return a list of the snapshots available for the given module name.
  • listModules
  • loadAssetByUUID
    Loads an asset by its UUID (generally the fastest way to load something).
  • listModules,
  • loadAssetByUUID,
  • loadCategory,
  • loadGlobalArea,
  • loadModuleByUUID,
  • loadModuleSnapshot,
  • loadState,
  • addNodeIfNew,
  • checkForDataMigration

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