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ViewFrustum.getLookingAt
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How to use
getLookingAt
method
in
org.deegree.rendering.r3d.ViewFrustum

Best Java code snippets using org.deegree.rendering.r3d.ViewFrustum.getLookingAt (Showing top 3 results out of 315)

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}
origin: deegree/deegree3

/**
 * Set the new projection plane dimensions
 * 
 * @param width
 * @param height
 */
public void setProjectionPlaneDimensions( int width, int height ) {
  projectionWidth = width;
  projectionHeight = height;
  double aspect = (double) width / height;
  vf.setPerspectiveParams( vf.getFOVY(), aspect, vf.getZNear(), vf.getZFar() );
  vf.setCameraParams( vf.getEyePos(), vf.getLookingAt(), vf.getUp() );
}
origin: deegree/deegree3

Point3d lookingAt = viewParams.getViewFrustum().getLookingAt();
Vector3d viewerUp = viewParams.getViewFrustum().getUp();
glu.gluLookAt( eyePos.x, eyePos.y, eyePos.z, lookingAt.x, lookingAt.y, lookingAt.z, viewerUp.x, viewerUp.y,
origin: deegree/deegree3

Point3d lookingAt = params.getViewFrustum().getLookingAt();
Vector3d viewerUp = params.getViewFrustum().getUp();
glu.gluLookAt( eyePos.x, eyePos.y, eyePos.z, lookingAt.x, lookingAt.y, lookingAt.z, viewerUp.x, viewerUp.y,
org.deegree.rendering.r3dViewFrustumgetLookingAt

Popular methods of ViewFrustum

  • getEyePos
  • getFOVY
  • getUp
  • getZFar
  • getZNear
  • <init>
    Create a viewFrustum from the given parameters.
  • calcObserPosition
    Calculate the position of the viewer regarding the yaw and the pitch.
  • calcUp
    The up vector only depends on the roll
  • intersects
  • intersectsFrustum
  • moveForward
    Move the viewfrustum to the forward (according to the view direction).
  • moveRight
    Move the viewfrustum to the right (according to the view direction).
  • moveForward,
  • moveRight,
  • moveUp,
  • rotate,
  • rotateX,
  • rotateY,
  • rotateZ,
  • setCameraParams,
  • setPerspectiveParams

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