public PersistenceCapable pcNewInstance(StateManager sm, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, Object oid, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, oid, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, Object oid, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, oid, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, Object oid, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, oid, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, Object oid, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, oid, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, Object oid, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, oid, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, clear); }
public PersistenceCapable pcNewInstance(StateManager sm, boolean clear) { return pcSubclassInstance.pcNewInstance(sm, clear); }
/** * Create a new instance of the class and assign its state manager. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, clear); }
/** * Create a new instance of the class and assign its state manager and oid. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, Object oid, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, oid, clear); }
/** * Create a new instance of the class and assign its state manager. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class pcClass, StateManager sm, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, clear); }
/** * Create a new instance of the class and assign its state manager. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, clear); }
/** * Create a new instance of the class and assign its state manager. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, clear); }
/** * Create a new instance of the class and assign its state manager. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, clear); }
/** * Create a new instance of the class and assign its state manager and oid. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, Object oid, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, oid, clear); }
/** * Create a new instance of the class and assign its state manager and oid. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, Object oid, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, oid, clear); }
/** * Create a new instance of the class and assign its state manager and oid. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class pcClass, StateManager sm, Object oid, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, oid, clear); }
/** * Create a new instance of the class and assign its state manager and oid. * The new instance has its flags set to <code>LOAD_REQUIRED</code>. */ public static PersistenceCapable newInstance(Class<?> pcClass, StateManager sm, Object oid, boolean clear) { Meta meta = getMeta(pcClass); return (meta.pc == null) ? null : meta.pc.pcNewInstance(sm, oid, clear); }