@Override public double computeDistance(final GeoPoint point1, final GeoPoint point2) { return point1.arcDistance(point2); }
@Override public double computeDistance(final GeoPoint point1, final double x2, final double y2, final double z2) { return point1.arcDistance(x2,y2,z2); }
@Override public double getRadius() { double topAngle = centerPoint.arcDistance(RHC); double bottomAngle = centerPoint.arcDistance(LHC); return Math.max(topAngle, bottomAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double topAngle = centerPoint.arcDistance(UHC); final double bottomAngle = centerPoint.arcDistance(LHC); return Math.max(topAngle, bottomAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double topAngle = centerPoint.arcDistance(RHC); final double bottomAngle = centerPoint.arcDistance(LHC); return Math.max(topAngle, bottomAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double centerAngle = (rightLon - (rightLon + leftLon) * 0.5) * cosMiddleLat; final double topAngle = centerPoint.arcDistance(URHC); final double bottomAngle = centerPoint.arcDistance(LLHC); return Math.max(centerAngle, Math.max(topAngle, bottomAngle)); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double centerAngle = (rightLon - (rightLon + leftLon) * 0.5) * cosMiddleLat; final double topAngle = centerPoint.arcDistance(URHC); return Math.max(centerAngle, topAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double centerAngle = (rightLon - (rightLon + leftLon) * 0.5) * cosMiddleLat; final double topAngle = centerPoint.arcDistance(URHC); return Math.max(centerAngle, topAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double centerAngle = (rightLon - (rightLon + leftLon) * 0.5) * cosMiddleLat; final double bottomAngle = centerPoint.arcDistance(LLHC); return Math.max(centerAngle, bottomAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double centerAngle = (rightLon - (rightLon + leftLon) * 0.5) * cosMiddleLat; final double bottomAngle = centerPoint.arcDistance(LLHC); return Math.max(centerAngle, bottomAngle); }
@Override public double getRadius() { // Here we compute the distance from the middle point to one of the corners. However, we need to be careful // to use the longest of three distances: the distance to a corner on the top; the distnace to a corner on the bottom, and // the distance to the right or left edge from the center. final double centerAngle = (rightLon - (rightLon + leftLon) * 0.5) * cosMiddleLat; final double topAngle = centerPoint.arcDistance(URHC); final double bottomAngle = centerPoint.arcDistance(LLHC); return Math.max(centerAngle, Math.max(topAngle, bottomAngle)); }
double maxArcDistance = points.get(0).arcDistance(points.get(1)); double trialArcDistance = points.get(0).arcDistance(points.get(2)); if (trialArcDistance > maxArcDistance) { maxArcDistance = trialArcDistance;
final double theDistance = intersectionPoint.arcDistance(x,y,z); if (theDistance < minDistance) { minDistance = theDistance;