/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
/** Completes this node, moving the parent node to its next child. */ public void complete() { // we have to traverse up to our parent, so be careful about locking. Progress myParent; synchronized(this) { progress = 1.0f; myParent = parent; } if (myParent != null) { // this will synchronize on the parent, so we make sure we release // our lock before getting the parent's, since we're traversing // against the normal traversal direction used by get() or toString(). // We don't need transactional semantics, so we're OK doing this. myParent.startNextPhase(); } }
float transferRate = mbs/secsSinceStart; copyPhase.startNextPhase(); copyPhase.setStatus("copy (" + numCopied + " of " + numMaps + " at " +
float transferRate = mbs/secsSinceStart; copyPhase.startNextPhase(); copyPhase.setStatus("copy (" + numCopied + " of " + numMaps + " at " +