BlocksMap(int initialCapacity, float loadFactor, FSNamesystem ns) { this.capacity = computeCapacity(); this.blocks = new LightWeightGSet<Block, BlockInfo>(capacity); this.ns = ns; }
BlocksMap(int initialCapacity, float loadFactor, FSNamesystem ns) { this.capacity = computeCapacity(); this.blocks = new LightWeightGSet<Block, BlockInfo>(capacity); this.ns = ns; }