/** * Delete contents, i.e., remove user access and make handle reusable. */ void dispose() { next = prev = null; instruction.dispose(); instruction = null; i_position = -1; attributes = null; removeAllTargeters(); addHandle(); }
/** * Delete contents, i.e., remove user access and make handle reusable. */ void dispose() { next = prev = null; instruction.dispose(); instruction = null; i_position = -1; attributes = null; removeAllTargeters(); addHandle(); }