/** * Returns the angle at the specified length * along the path. * * @param length The length along the path. * @return The angle. */ public float angleAtLength(float length) { return pathLength.angleAtLength(length); }
/** * Returns the angle at the specified length * along the path. * * @param length The length along the path. * @return The angle. */ public float angleAtLength(float length) { return pathLength.angleAtLength(length); }
/** * Returns the angle at the specified length * along the path. * * @param length The length along the path. * @return The angle. */ public float angleAtLength(float length) { return pathLength.angleAtLength(length); }
/** * Returns the slope of the path at the specified length. * @param index The segment number * @param proportion The proportion along the given segment * @return the angle in radians, in the range [-{@link Math#PI}, * {@link Math#PI}]. */ public float angleAtLength(int index, float proportion) { if (!initialised) { initialise(); } if (index < 0 || index >= segmentIndexes.length) { return 0f; } PathSegment seg = (PathSegment) segments.get(segmentIndexes[index]); float start = seg.getLength(); float end; if (index == segmentIndexes.length - 1) { end = pathLength; } else { seg = (PathSegment) segments.get(segmentIndexes[index + 1]); end = seg.getLength(); } return angleAtLength(start + (end - start) * proportion); }
/** * Returns the slope of the path at the specified length. * @param index The segment number * @param proportion The proportion along the given segment * @return the angle in radians, in the range [-{@link Math#PI}, * {@link Math#PI}]. */ public float angleAtLength(int index, float proportion) { if (!initialised) { initialise(); } if (index < 0 || index >= segmentIndexes.length) { return 0f; } PathSegment seg = (PathSegment) segments.get(segmentIndexes[index]); float start = seg.getLength(); float end; if (index == segmentIndexes.length - 1) { end = pathLength; } else { seg = (PathSegment) segments.get(segmentIndexes[index + 1]); end = seg.getLength(); } return angleAtLength(start + (end - start) * proportion); }
/** * Returns the slope of the path at the specified length. * @param index The segment number * @param proportion The proportion along the given segment * @return the angle in radians, in the range [-{@link Math#PI}, * {@link Math#PI}]. */ public float angleAtLength(int index, float proportion) { if (!initialised) { initialise(); } if (index < 0 || index >= segmentIndexes.length) { return 0f; } PathSegment seg = (PathSegment) segments.get(segmentIndexes[index]); float start = seg.getLength(); float end; if (index == segmentIndexes.length - 1) { end = pathLength; } else { seg = (PathSegment) segments.get(segmentIndexes[index + 1]); end = seg.getLength(); } return angleAtLength(start + (end - start) * proportion); }
float angle = pl.angleAtLength(charMidPos);
float angle = pl.angleAtLength(charMidPos);
float angle = pl.angleAtLength(charMidPos);
float ang; if (rotateAuto) { ang = pathLength.angleAtLength(point); if (rotateAutoReverse) { ang += Math.PI; float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI; float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI;
float ang; if (rotateAuto) { ang = pathLength.angleAtLength(point); if (rotateAutoReverse) { ang += Math.PI; float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI; float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI;
float ang; if (rotateAuto) { ang = pathLength.angleAtLength(point); if (rotateAutoReverse) { ang += Math.PI; float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI; float ang; if (rotateAuto) { ang = pathLength.angleAtLength(pathLength.lengthOfPath()); if (rotateAutoReverse) { ang += Math.PI;