/** * Set the animationg limiting mode on the animation engine. */ protected void setAnimationLimitingMode() { switch (animationLimitingMode) { case 0: // unlimited animationEngine.setAnimationLimitingNone(); break; case 1: // %cpu animationEngine.setAnimationLimitingCPU (animationLimitingAmount); break; case 2: // fps animationEngine.setAnimationLimitingFPS (animationLimitingAmount); break; } }
/** * Set the animationg limiting mode on the animation engine. */ protected void setAnimationLimitingMode() { switch (animationLimitingMode) { case 0: // unlimited animationEngine.setAnimationLimitingNone(); break; case 1: // %cpu animationEngine.setAnimationLimitingCPU (animationLimitingAmount); break; case 2: // fps animationEngine.setAnimationLimitingFPS (animationLimitingAmount); break; } }
/** * Set the animationg limiting mode on the animation engine. */ protected void setAnimationLimitingMode() { switch (animationLimitingMode) { case 0: // unlimited animationEngine.setAnimationLimitingNone(); break; case 1: // %cpu animationEngine.setAnimationLimitingCPU (animationLimitingAmount); break; case 2: // fps animationEngine.setAnimationLimitingFPS (animationLimitingAmount); break; } }