- <init>
Create a local variable reference. The binding and slot number will be supplied
later
- setSlotNumber
Set the slot number for this local variable, that is, its position in the local
stack frame
- setStaticType
- getBinding
- copy
Create a clone copy of this VariableReference
- evaluateVariable
Return the value of the variable
- getDisplayName
- getSlotNumber
Get the slot number allocated to this local variable
- getVariableName
- isEqual
- isInLoop
- recomputeInLoop