GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.translate(0.5F, 0.5F, 0.0F); GlStateManager.scale(0.5F, 0.5F, 1.0F);
public static void setupOverlayRendering(double sw, double sh) { GlStateManager.clear(256); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, sw, sh, 0.0D, 1000.0D, 3000.0D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, 0.0F, -2000.0F); }
GlStateManager.color(color.getRed() / 255.0F, color.getGreen() / 255.0F, color.getBlue() / 255.0F, 1.0F); GlStateManager.matrixMode(5890); GlStateManager.loadIdentity(); GlStateManager.scale(0.00001F, 0.00001F, 0.00001F); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.loadIdentity(); GlStateManager.matrixMode(5888);
GlStateManager.loadIdentity(); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL_MODELVIEW); GlStateManager.disableBlend();
public void doRenderLayer(EntityGaiaCreep entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (entitylivingbaseIn.getPowered()) { boolean flag = entitylivingbaseIn.isInvisible(); GlStateManager.depthMask(!flag); creeperRenderer.bindTexture(LIGHTNING_TEXTURE); GlStateManager.matrixMode(5890); GlStateManager.loadIdentity(); float f = (float) entitylivingbaseIn.ticksExisted + partialTicks; GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F); GlStateManager.matrixMode(5888); GlStateManager.enableBlend(); GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F); GlStateManager.disableLighting(); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE); creeperModel.setModelAttributes(creeperRenderer.getMainModel()); creeperModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.matrixMode(5890); GlStateManager.loadIdentity(); GlStateManager.matrixMode(5888); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.depthMask(flag); } }
this.renderer.bindTexture(RAW_TEXTURE); GlStateManager.matrixMode(5890); GlStateManager.loadIdentity(); float f = (float) demon.ticksExisted + partialTicks; GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F); this.model.render(demon, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.matrixMode(5890); GlStateManager.loadIdentity(); GlStateManager.matrixMode(5888); GlStateManager.enableLighting();
@Override public void doRenderLayer(EntityTarantulaMiniboss tarantula, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { if (tarantula.getFancyRenderOverlay()) { boolean flag = tarantula.isInvisible(); GlStateManager.depthMask(!flag); this.RENDERER.bindTexture(TEXTURE); float scrollTimer = (float)tarantula.ticksExisted + partialTicks; GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); float yScroll = scrollTimer * 0.02F; GlStateManager.translate(0F, yScroll, 0.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.enableBlend(); float colour = 0.5F; GlStateManager.color(colour, colour, colour, 1.0F); GlStateManager.disableLighting(); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE); this.MODEL.setModelAttributes(this.RENDERER.getMainModel()); this.MODEL.render(tarantula, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.enableLighting(); GlStateManager.disableBlend(); GlStateManager.depthMask(flag); } }
GlStateManager.clear(256); GlStateManager.matrixMode(5889); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledResolution.getScaledWidth_double(), scaledResolution.getScaledHeight_double(), 0, 1000, 3000); GlStateManager.matrixMode(5888); GlStateManager.loadIdentity(); GlStateManager.translate(0, 0, -2000); GlStateManager.clear(256);
GlStateManager.loadIdentity(); GlStateManager.loadIdentity(); GLU.gluLookAt(0.0f, 0.0f, -10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f);
GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 1D, -1D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.pushMatrix(); GL11.glDisable(GL11.GL_DEPTH_TEST);
GlStateManager.loadIdentity(); GlStateManager.scale(3.0F, 3.0F, 3.0F); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.loadIdentity(); GlStateManager.matrixMode(5888); GlStateManager.enableLighting();
GlStateManager.loadIdentity();
GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, System.currentTimeMillis() % 0xaae60L / 700000F, 0.0F); GlStateManager.scale(f6, f6, f6);
GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, (float)((Minecraft.getSystemTime() + seedOffset) % 700000L) / 700000.0F, 0.0F); GlStateManager.scale(f5, f5, f5);
GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, WIDTH, HEIGHT, 0.0D, 1000.0D, 3000.0D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GlStateManager.loadIdentity(); Project.gluPerspective(75f, (float) this.mc.displayWidth / (float) this.mc.displayHeight, 0.05f, 20); GlStateManager.loadIdentity();
GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, WIDTH, HEIGHT, 0.0D, 1000.0D, 3000.0D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, 0.0F, -2000.0F);
EntityRenderer entityRenderer = mc.entityRenderer; GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); float f = 0.07F; GlStateManager.loadIdentity();
GlStateManager.loadIdentity(); int scale = new ScaledResolution(mc).getScaleFactor(); Project.gluPerspective(60, (float) panel.getWidth() / panel.getHeight(), 0.01F, 4000);
GlStateManager.matrixMode(GL_PROJECTION); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.viewport((scaledresolution.getScaledWidth() - getWidth()) / 2 * scaledresolution.getScaleFactor(), (scaledresolution.getScaledHeight() - getHeight()) / 2 * scaledresolution.getScaleFactor(), getWidth() * scaledresolution.getScaleFactor(), getHeight() * scaledresolution.getScaleFactor()); Project.gluPerspective(fov, (float) getWidth() / (float) getHeight(), 1f, 30f); GlStateManager.loadIdentity();