public void renderSpinningCubes(int cubes, int repeat, int origRepeat) { GlStateManager.disableTexture2D();
public static void renderAll() { if(!redStringTiles.isEmpty()) { GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GlStateManager.disableLighting(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(1F, 0F, 0F, sizeAlpha); TileRedString tile; while((tile = redStringTiles.poll()) != null) renderTile(tile); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); GL11.glPopAttrib(); GlStateManager.popMatrix(); } }
GlStateManager.disableTexture2D(); GL11.glLineWidth(3F); GL11.glBegin(GL11.GL_LINE_STRIP);
GlStateManager.disableTexture2D(); GlStateManager.shadeModel(GL11.GL_SMOOTH); GlStateManager.enableBlend();
GlStateManager.disableTexture2D(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GlStateManager.disableLighting();
@SideOnly(Side.CLIENT) public void renderEntity(IGuiLexiconEntry gui, Entity entity, int x, int y, int scale, float rotation) { dummyEntity.world = Minecraft.getMinecraft() != null ? Minecraft.getMinecraft().world : null; GlStateManager.enableColorMaterial(); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 50.0F); GlStateManager.scale(-scale, scale, scale); GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(rotation, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); Minecraft.getMinecraft().getRenderManager().playerViewY = 180.0F; Minecraft.getMinecraft().getRenderManager().renderEntity(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false); GlStateManager.popMatrix(); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); if(relativeMouseX >= x - dummyEntity.width * scale / 2 - 10 && relativeMouseY >= y - dummyEntity.height * scale - 20 && relativeMouseX <= x + dummyEntity.width * scale / 2 + 10 && relativeMouseY <= y + 20) tooltipEntity = true; }
GlStateManager.disableTexture2D(); GlStateManager.shadeModel(GL11.GL_SMOOTH); GlStateManager.enableBlend();
GlStateManager.disableTexture2D(); VertexBuffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION ); VertexBuffer.pos( -100.0D, -100.0D, -100.0D ).endVertex(); GlStateManager.disableAlpha(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.depthMask( false ); OpenGlHelper.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0 );
GlStateManager.disableTexture2D(); GlStateManager.enableColorLogic(); GlStateManager.colorLogicOp( GlStateManager.LogicOp.OR_REVERSE );
public static void disableLightmap() { GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); }
private void disableLightmap() { GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit); GlStateManager.disableTexture2D(); GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit); }
Tessellator tessellator = Tessellator.getInstance(); BufferBuilder worldrenderer = tessellator.getBuffer(); GlStateManager.disableTexture2D(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); int i = mc.fontRenderer.getStringWidth(potato.name) / 2; GlStateManager.enableBlend(); OpenGlHelper.glBlendFunc(770, 771, 1, 0); GlStateManager.disableTexture2D(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR); i = mc.fontRenderer.getStringWidth(str) / 2;
public static void drawGradientRect(int par1, int par2, float z, int par3, int par4, int par5, int par6) { float var7 = (par5 >> 24 & 255) / 255F; float var8 = (par5 >> 16 & 255) / 255F; float var9 = (par5 >> 8 & 255) / 255F; float var10 = (par5 & 255) / 255F; float var11 = (par6 >> 24 & 255) / 255F; float var12 = (par6 >> 16 & 255) / 255F; float var13 = (par6 >> 8 & 255) / 255F; float var14 = (par6 & 255) / 255F; GlStateManager.disableTexture2D(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.shadeModel(GL11.GL_SMOOTH); Tessellator var15 = Tessellator.getInstance(); var15.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); var15.getBuffer().pos(par3, par2, z).color(var8, var9, var10, var7).endVertex(); var15.getBuffer().pos(par1, par2, z).color(var8, var9, var10, var7).endVertex(); var15.getBuffer().pos(par1, par4, z).color(var12, var13, var14, var11).endVertex(); var15.getBuffer().pos(par3, par4, z).color(var12, var13, var14, var11).endVertex(); var15.draw(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.disableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); }
GlStateManager.disableTexture2D(); Vec3d vec3d = world.getSkyColor(mc.getRenderViewEntity(), partialTicks); float f = (float)vec3d.x; GlStateManager.disableTexture2D(); GlStateManager.shadeModel(7425); GlStateManager.pushMatrix(); BufferBuilder.pos(-f17, -100.0D, -f17).tex(f24, f23).endVertex(); tessellator.draw(); GlStateManager.disableTexture2D();
GlStateManager.disableTexture2D(); GlStateManager.shadeModel(GL11.GL_SMOOTH); GlStateManager.enableBlend();
GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GlStateManager.disableDepth(); GlStateManager.disableTexture2D(); GlStateManager.enableBlend();
/** * Prepare to draw a flat object. */ @SideOnly(Side.CLIENT) protected static void setupFlat() { GlStateManager.color(1, 1, 1); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); }
public static void beginDrawingDepthMask() { GlStateManager.clear(GL_DEPTH_BUFFER_BIT); GlStateManager.clearDepth(1f); GlStateManager.depthFunc(GL_LESS); GlStateManager.enableDepth(); GlStateManager.depthMask(true); GlStateManager.colorMask(false, false, false, false); GlStateManager.disableTexture2D(); }
protected void drawConnection(Star from, Star to, double distanceMultiply) { GlStateManager.disableTexture2D(); RenderUtils.applyColorWithMultipy(Reference.COLOR_HOLO, 0.3f); glBegin(GL_LINE_STRIP); glVertex3d(from.getX() * distanceMultiply, from.getY() * distanceMultiply, from.getZ() * distanceMultiply); glVertex3d(to.getX() * distanceMultiply, to.getY() * distanceMultiply, to.getZ() * distanceMultiply); glEnd(); GlStateManager.enableTexture2D(); }