/** * Modifieds the given speed value based on the current parameters. * * @param toModify * The speed value to modify * @return The modified speed */ public float modifiedSpeed(float toModify) { return toModify * speedModifier(); }
getNPC().getNavigator().setTarget(entity, false); getNPC().getNavigator().getLocalParameters().speedModifier((float) sentinel.speed);
npc.getNavigator().getDefaultParameters().stuckAction(TeleportStuckAction.INSTANCE); npc.getNavigator().setTarget(SentinelUtilities.pickNear(player.getLocation(), SentinelPlugin.instance.guardDistanceSelectionRange)); npc.getNavigator().getLocalParameters().speedModifier((float) speed); chased = true; npc.getNavigator().getLocalParameters().speedModifier((float) speed); needsSafeReturn = false; chased = false;