/** * Returns the BV multiplier for this pilot's gunnery/piloting * * @param usePiloting * whether or not to use the default value non-anti-mech * infantry/BA should not use the anti-mech skill * @param game */ @Override public double getBVSkillMultiplier(boolean usePiloting, IGame game) { int pilotVal = (getPilotingMech() + getPilotingAero()) / 2; if (!usePiloting) { pilotVal = 5; } return getBVImplantMultiplier() * getBVSkillMultiplier((getGunneryMech() + getGunneryAero()) / 2, pilotVal, game); }