@Override public DashAbility copy() { return new DashAbility(this); }
public AleshasVanguard(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}"); this.subtype.add(SubType.ORC); this.subtype.add(SubType.WARRIOR); this.power = new MageInt(3); this.toughness = new MageInt(3); // Dash {2}{B} this.addAbility(new DashAbility(this, "{2}{B}")); }
public ScreamreachBrawler(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}"); this.subtype.add(SubType.ORC); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(2); this.toughness = new MageInt(3); // Dash {1}{R} this.addAbility(new DashAbility(this, "{1}{R}")); }
public MarduScout(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}{R}"); this.subtype.add(SubType.GOBLIN); this.subtype.add(SubType.SCOUT); this.power = new MageInt(3); this.toughness = new MageInt(1); // Dash {1}{R} this.addAbility(new DashAbility(this, "{1}{R}")); }
public KolaghanSkirmisher(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.WARRIOR); this.power = new MageInt(2); this.toughness = new MageInt(2); // Dash {2}{B} this.addAbility(new DashAbility(this, "{2}{B}")); }
public SprintingWarbrute(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}"); this.subtype.add(SubType.OGRE); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(5); this.toughness = new MageInt(4); // Sprinting Warbrute attacks each turn if able. this.addAbility(new AttacksEachCombatStaticAbility()); // Dash {3}{R} this.addAbility(new DashAbility(this, "{3}{R}")); }
public RecklessImp(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}"); this.subtype.add(SubType.IMP); this.power = new MageInt(2); this.toughness = new MageInt(2); // Flying this.addAbility(FlyingAbility.getInstance()); // Reckless Imp can't block. this.addAbility(new CantBlockAbility()); // Dash {1}{B} this.addAbility(new DashAbility(this, "{1}{B}")); }
public MarduShadowspear(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.WARRIOR); this.power = new MageInt(1); this.toughness = new MageInt(1); // Whenever Mardu Shadowspear attacks, each opponent loses 1 life. this.addAbility(new AttacksTriggeredAbility(new LoseLifeOpponentsEffect(1),false)); // Dash {1}{B} this.addAbility(new DashAbility(this, "{1}{B}")); }
public Warbringer(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); this.subtype.add(SubType.ORC); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(3); this.toughness = new MageInt(3); // Dash costs you pay cost {2} less (as long as this creature is on the battlefield). this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new WarbringerSpellsCostReductionEffect())); // Dash {2}{R} this.addAbility(new DashAbility(this, "{2}{R}")); }
public PitilessHorde(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}"); this.subtype.add(SubType.ORC); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(5); this.toughness = new MageInt(3); // At the beginning of your upkeep, lose 2 life. this.addAbility(new BeginningOfUpkeepTriggeredAbility(new LoseLifeSourceControllerEffect(2), TargetController.YOU, false)); // Dash {2}{B}{B} this.addAbility(new DashAbility(this, "{2}{B}{B}")); }
public ZurgoBellstriker(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}"); addSuperType(SuperType.LEGENDARY); this.subtype.add(SubType.ORC, SubType.WARRIOR); this.power = new MageInt(2); this.toughness = new MageInt(2); // Zurgo Bellstriker can't block creatures with power 2 or greater. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockCreaturesSourceEffect(filter))); // Dash {1}{R} this.addAbility(new DashAbility(this, "{1}{R}")); }
public AmbuscadeShaman(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}"); this.subtype.add(SubType.ORC); this.subtype.add(SubType.SHAMAN); this.power = new MageInt(2); this.toughness = new MageInt(2); // Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Effect effect = new BoostTargetEffect(2, 2, Duration.EndOfTurn); effect.setText("that creature gets +2/+2 until end of turn"); this.addAbility(new AmbuscadeShamanTriggeredAbility(effect)); // Dash {3}{B} <i>(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)</i>); this.addAbility(new DashAbility(this, "{3}{B}")); }
public LightningBerserker(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{R}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(1); this.toughness = new MageInt(1); // {R}: Lightning Berserker gets +1/+0 until end of turn. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}"))); // Dash {R} this.addAbility(new DashAbility(this, "{R}")); }
public FlamerushRider(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.WARRIOR); this.power = new MageInt(3); this.toughness = new MageInt(3); // Whenever Flamerush Rider attacks, create a token tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat. Ability ability = new AttacksTriggeredAbility(new FlamerushRiderEffect(), false); ability.addTarget(new TargetPermanent(filter)); this.addAbility(ability); // Dash {2}{R}{R} this.addAbility(new DashAbility(this, "{2}{R}{R}")); }
public GoblinHeelcutter(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); this.subtype.add(SubType.GOBLIN); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(3); this.toughness = new MageInt(2); // Whenever Goblin Heelcutter attacks, target creature can't block this turn. Ability ability = new AttacksTriggeredAbility(new CantBlockTargetEffect(Duration.EndOfTurn), false); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); // Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) this.addAbility(new DashAbility(this, "{2}{R}")); }
public MarduStrikeLeader(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.WARRIOR); this.power = new MageInt(3); this.toughness = new MageInt(2); // Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. this.addAbility(new AttacksTriggeredAbility(new CreateTokenEffect(new MarduStrikeLeaderWarriorToken()), false)); // Dash {3}{B} this.addAbility(new DashAbility(this, "{3}{B}")); }
public KolaghanTheStormsFury(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{R}"); addSuperType(SuperType.LEGENDARY); this.subtype.add(SubType.DRAGON); this.power = new MageInt(4); this.toughness = new MageInt(5); // Flying this.addAbility(FlyingAbility.getInstance()); // Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. this.addAbility(new AttacksAllTriggeredAbility( new BoostControlledEffect(1, 0, Duration.EndOfTurn, FILTER_PERMANENT_CREATURES, false), false, filter, SetTargetPointer.NONE, false)); // Dash {3}{B}{R} this.addAbility(new DashAbility(this, "{3}{B}{R}")); }
public Vaultbreaker(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); this.subtype.add(SubType.ORC); this.subtype.add(SubType.ROGUE); this.power = new MageInt(4); this.toughness = new MageInt(2); // Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. this.addAbility(new AttacksTriggeredAbility(new DoIfCostPaid(new DrawCardSourceControllerEffect(1), new DiscardCardCost()), false, "Whenever {this} attacks, you may discard a card. If you do, draw a card")); // Dash {2}{R} this.addAbility(new DashAbility(this, "{2}{R}")); }
public KolaghanForerunners(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}"); this.subtype.add(SubType.HUMAN); this.subtype.add(SubType.BERSERKER); this.power = new MageInt(0); this.toughness = new MageInt(3); // Trample this.addAbility(TrampleAbility.getInstance()); // Kolaghan Forerunners' power is equal to the number of creatures you control. Effect effect = new SetPowerSourceEffect(new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent("creatures you control")), Duration.EndOfGame); this.addAbility(new SimpleStaticAbility(Zone.ALL, effect)); // Dash {2}{R} <i.(You may cast this spell for its dash cost. If you do it gains haste and it's returned to its owner's hand at the beginning of the next end step.)</i> this.addAbility(new DashAbility(this, "{2}{R}")); }