public SacrificePermanentTriggeredAbility(Effect effect, FilterPermanent filter) { super(Zone.BATTLEFIELD, effect); setLeavesTheBattlefieldTrigger(true); this.filter = filter; }
public SacrificePermanentTriggeredAbility(Effect effect, FilterPermanent filter) { super(Zone.BATTLEFIELD, effect); setLeavesTheBattlefieldTrigger(true); this.filter = filter; }