normalIndex, face, triangle.getP1()); addPointToTriangleFace(pMeshRoof, pPlane, pTextureVector, pTextureData, textureOffsetU, textureOffsetV, normalIndex, face, triangle.getP2()); addPointToTriangleFace(pMeshRoof, pPlane, pTextureVector, pTextureData, textureOffsetU, textureOffsetV, normalIndex, face, triangle.getP3());
for (Triangle2d triangle : triangles) { Point2d p1 = triangle.getP1(); Point2d p2 = triangle.getP2(); Point2d p3 = triangle.getP3();