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SimpleMoveAnimator.updateState
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How to use
updateState
method
in
kendzi.jogl.camera.SimpleMoveAnimator

Best Java code snippets using kendzi.jogl.camera.SimpleMoveAnimator.updateState (Showing top 2 results out of 315)

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}
origin: kendzi/kendzi3d

camera.updateState();
origin: kendzi/kendzi3d

@Override
public void display(GLAutoDrawable drawable) {
  this.simpleMoveAnimator.updateState();
  GL2 gl = drawable.getGL().getGL2();
  // System.err.println("INIT GL IS: " + gl.getClass().getName());
  GLU glu = new GLU();
  // _direction_
  gl.glLightfv(GLLightingFunc.GL_LIGHT0, GLLightingFunc.GL_POSITION, this.lightPos, 0);
  // clear color and depth buffers
  gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
  // gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
  gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
  gl.glLoadIdentity();
  setCamera(glu);
  gl.glEnable(GL.GL_MULTISAMPLE);
  // String versionStr = gl.glGetString( GL2.GL_VERSION );
  // log.info( "GL version:"+versionStr );
  floor.draw(gl);
  axisLabels.draw(gl);
  // drawTextInfo(gl, this.simpleMoveAnimator.info());
  // Flush all drawing operations to the graphics card
  gl.glFlush();
}
kendzi.jogl.cameraSimpleMoveAnimatorupdateState

Popular methods of SimpleMoveAnimator

  • getPoint
  • calcForwardSpeed
    Calculate forward speed.
  • calcHorizontallySpeed
    Calculate horizontal rotation speed.
  • calcSideSpeed
    Calculate side speed.
  • calcUpSpeed
    Calculate up/down speed.
  • format
  • formatAngle
  • getAngle
  • moveBackwards
  • moveDown
  • moveForward
  • moveUp
  • moveForward,
  • moveUp,
  • rotateHorizontally,
  • rotateLeft,
  • rotateRight,
  • rotateVertically,
  • setRotateAngle,
  • setSpeed,
  • speedFollower

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