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MapLoader.getMaxPlayers
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How to use
getMaxPlayers
method
in
jsettlers.logic.map.loading.MapLoader

Best Java code snippets using jsettlers.logic.map.loading.MapLoader.getMaxPlayers (Showing top 12 results out of 315)

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}
origin: jsettlers/settlers-remake

@Override
public int getMaxPlayers() {
  return mapLoader.getMaxPlayers();
}
origin: jsettlers/settlers-remake

private void resetNumberOfPlayersComboBox() {
  numberOfPlayersComboBox.removeAllItems();
  for (int i = 1; i < mapLoader.getMaxPlayers() + 1; i++) {
    numberOfPlayersComboBox.addItem(i);
  }
  numberOfPlayersComboBox.setSelectedIndex(mapLoader.getMaxPlayers() - 1);
}
origin: jsettlers/settlers-remake

lbPlayerCount.setText("Player: " + value.getMinPlayers() + " - " + value.getMaxPlayers());
origin: jsettlers/settlers-remake

playerCountLabel.setText("Player: " + value.getMinPlayers() + " - " + value.getMaxPlayers());
origin: jsettlers/settlers-remake

public static PlayMapResult playMapToTargetTimes(MapLoader map, byte playerId, final int... targetTimeMinutes) {
  OfflineNetworkConnector networkConnector = ReplayUtils.createPausingOfflineNetworkConnector();
  JSettlersGame game = new JSettlersGame(map, 0L, networkConnector, playerId, PlayerSetting.createDefaultSettings(playerId, (byte) map.getMaxPlayers())) {
    @Override
    protected OutputStream createReplayWriteStream() throws IOException {
      return ResourceManager.writeConfigurationFile("jsettlers.integration.replay");
    }
  };
  final MapLoader[] savegames = ReplayUtils.playGameToTargetTimeAndGetSavegames(game, networkConnector, targetTimeMinutes);
  return new PlayMapResult(map, savegames);
}
origin: jsettlers/settlers-remake

  @Override
  public PlayerSlot createPlayerSlot(byte slot, MapLoader mapLoader) {
    PlayerSlot playerSlot = new PlayerSlot();
    playerSlot.setPossibleTypes(new EPlayerType[] { EPlayerType.HUMAN, EPlayerType.AI_VERY_HARD });
    playerSlot.setSlotAndTeams((byte) mapLoader.getMaxPlayers());
    playerSlot.setReady(false);
    playerSlot.setReadyButtonEnabled(false);
    playerSlot.disableAllInputs();
    return playerSlot;
  }
}
origin: jsettlers/settlers-remake

private void buildPlayerSlots() {
  int maximumNumberOfPlayers = this.mapLoader.getMaxPlayers();
  playerSlots.clear();
  for (byte i = 0; i < maximumNumberOfPlayers; i++) {
    PlayerSlot playerSlot = playerSlotFactory.createPlayerSlot(i, this.mapLoader);
    playerSlots.add(playerSlot);
  }
  PlayerSetting[] playerSettings = mapLoader.getFileHeader().getPlayerSettings();
  for (byte i = 0; i < playerSlots.size(); i++) {
    PlayerSlot playerSlot = playerSlots.get(i);
    PlayerSetting playerSetting = playerSettings[i];
    playerSlot.setSlot(i);
    if (playerSetting.getTeamId() != null) {
      playerSlot.setTeam(playerSetting.getTeamId(), false);
    } else {
      playerSlot.setTeam(i);
    }
    if (playerSetting.getCivilisation() != null) {
      playerSlot.setCivilisation(playerSetting.getCivilisation(), false);
    }
    if (playerSetting.getPlayerType() != null) {
      playerSlot.setPlayerType(playerSetting.getPlayerType(), false);
    }
  }
}
origin: jsettlers/settlers-remake

if (mapLoader.getFileHeader().getType() == MapFileHeader.MapType.NORMAL) {
  byte playerId = 0;
  PlayerSetting[] playerSettings = PlayerSetting.createDefaultSettings(playerId, (byte) mapLoader.getMaxPlayers());
  game = new JSettlersGame(mapLoader, randomSeed, playerId, playerSettings).start();
} else {
origin: jsettlers/settlers-remake

@Override
public PlayerSlot createPlayerSlot(byte slot, MapLoader mapLoader) {
  PlayerSlot playerSlot = new PlayerSlot();
  if (slot == 0) {
    SettingsManager settingsManager = SettingsManager.getInstance();
    playerSlot.setPlayerName(settingsManager.getPlayer().getName());
    playerSlot.setPossibleTypes(new EPlayerType[] {
        EPlayerType.HUMAN,
        EPlayerType.AI_VERY_HARD,
        EPlayerType.AI_HARD,
        EPlayerType.AI_EASY,
        EPlayerType.AI_VERY_EASY });
  } else {
    playerSlot.setPossibleTypes(new EPlayerType[] {
        EPlayerType.AI_VERY_HARD,
        EPlayerType.AI_HARD,
        EPlayerType.AI_EASY,
        EPlayerType.AI_VERY_EASY });
  }
  playerSlot.setSlotAndTeams((byte) mapLoader.getMaxPlayers());
  playerSlot.setReadyButtonEnabled(false);
  playerSlot.setReady(true);
  return playerSlot;
}
origin: jsettlers/settlers-remake

private IPacketReceiver<MatchStartPacket> generateMatchStartedListener() {
  return packet -> {
    updatePlayersList(packet.getMatchInfo().getPlayers());
    MapLoader mapLoader = MapList.getDefaultList().getMapById(packet.getMatchInfo().getMapInfo().getId());
    long randomSeed = packet.getRandomSeed();
    boolean[] availablePlayers = new boolean[mapLoader.getMaxPlayers()];
    byte ownPlayerId = calculatePlayerInfos(availablePlayers);
    PlayerSetting[] playerSettings = determinePlayerSettings(availablePlayers);
    JSettlersGame game = new JSettlersGame(mapLoader, randomSeed, networkClient.getNetworkConnector(), ownPlayerId, playerSettings);
    multiplayerListener.gameIsStarting(game.start());
  };
}
origin: jsettlers/settlers-remake

  @Override
  public PlayerSlot createPlayerSlot(byte slot, MapLoader mapLoader) {
    PlayerSlot playerSlot = new PlayerSlot();

    if (slot == 0) {
      SettingsManager settingsManager = SettingsManager.getInstance();
      playerSlot.setPlayerName(settingsManager.getPlayer().getName());
      playerSlot.setPossibleTypes(new EPlayerType[] { EPlayerType.HUMAN });
      playerSlot.setReadyButtonEnabled(true);
      playerSlot.setReady(false);
    } else {
      playerSlot.setPossibleTypes(new EPlayerType[] {
          EPlayerType.HUMAN,
          EPlayerType.AI_VERY_HARD
      });
      playerSlot.setPlayerType(EPlayerType.AI_VERY_HARD, false);
      playerSlot.setReadyButtonEnabled(false);
      playerSlot.setReady(true);
    }

    playerSlot.setSlotAndTeams((byte) mapLoader.getMaxPlayers());
    playerSlot.disableAllInputs();
    return playerSlot;
  }
}
origin: jsettlers/settlers-remake

@Test
public void testIfSavegameOfSavegameEqualsSavegame() throws IOException, MapLoadException, ClassNotFoundException, InterruptedException {
  final byte playerId = 0;
  final int targetTimeMinutes = 30;
  MapLoader map = MapUtils.getMountainlake();
  ReplayUtils.PlayMapResult directSavegameReplay = ReplayUtils.playMapToTargetTimes(map, playerId, targetTimeMinutes);
  assertDirectSavegameReplay(1, directSavegameReplay);
  MapLoader savegame = directSavegameReplay.getSavegames()[0];
  Thread.sleep(2000L); // loading + saving might happend in less than a second => make sure the next savegame is saved with a different name
  System.out.println("Loading savegame...");
  MatchConstants.init(new NetworkTimer(true), 0L);
  MainGridWithUiSettings loadedMap = savegame.loadMainGrid(PlayerSetting.createDefaultSettings(playerId, (byte) savegame.getMaxPlayers()));
  MainGrid mainGrid = loadedMap.getMainGrid();
  PlayerState playerState = loadedMap.getPlayerState(playerId);
  mainGrid.initForPlayer(playerId, playerState.getFogOfWar());
  MapLoader savegameOfSavegame;
  try {
    System.out.println("Creating savegame of savegame...");
    savegameOfSavegame = MapUtils.saveMainGrid(mainGrid, playerId, playerState.getUiState());
    assertNotNull(savegameOfSavegame);
  } finally {
    mainGrid.stopThreads();
    JSettlersGame.clearState();
  }
  // compare direct savegame with replayed savegame.
  MapUtils.compareMapFiles(savegame, savegameOfSavegame);
}
jsettlers.logic.map.loadingMapLoadergetMaxPlayers

Popular methods of MapLoader

  • getCreationDate
  • getFileHeader
  • getLoaderForListedMap
  • getMapData
    Gets the map data for this loader, if the data is available.
  • getMapId
  • getMapName
  • getDescription
  • getImage
  • getListedMap
  • getMinPlayers
  • loadMainGrid
  • checkExtention
  • loadMainGrid,
  • checkExtention,
  • getPlayers,
  • isExtensionKnown

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