/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }
/** * Transitions runState to given target, or leaves it alone if * already at least the given target. * * @param targetState the desired state, either SHUTDOWN or STOP * (but not TIDYING or TERMINATED -- use tryTerminate for that) */ private void advanceRunState(int targetState) { for (;;) { int c = ctl.get(); if (runStateAtLeast(c, targetState) || ctl.compareAndSet(c, ctlOf(targetState, workerCountOf(c)))) break; } }