/** * When in the scene when switching between. * Will cause a series of gradual movement. * The last. New rendering methods will replace the old */ public final static void setMainScene(Scene mainScene) { setMainScene(mainScene, TransitionType.Fade); }
public final static void setMainScene(Scene mainScene, TransitionType type) { Engine.setMainScene(mainScene, type, 500); }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { Engine.setMainScene(new MainScene()); } }
@Override public void onLoadedResourcesCompleted() { main = new MainScene(); Engine.setMainScene(main); }
@Override public void onLoadedResourcesCompleted() { SceneA sceneA = SceneA.getInstance(); SceneB.getInstance(); Engine.setMainScene(sceneA); } }
@Override public boolean touchUp(int x, int y, int pointer, int button) { Engine.setMainScene(SceneB.getInstance(), ((AbstractTransiton) Engine.get()).a2b()); return super.touchUp(x, y, pointer, button); } };
@Override public boolean touchUp(int x, int y, int pointer, int button) { Engine.setMainScene(SceneA.getInstance(), ((AbstractTransiton) Engine.get()).b2a()); return super.touchUp(x, y, pointer, button); } };
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "smoke"); actor.setPosition(450, 250); SceneStage stage = new SceneStage(); stage.addActor(actor); Engine.setMainScene(stage); } }
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); SceneStage stage = new SceneStage(); { final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "level"); actor.setPosition(200, 200); stage.addActor(actor); } Engine.setMainScene(stage); } }
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); SceneStage stage = new SceneStage(); { final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "about-fire"); actor.setPosition(0, 0); stage.addActor(actor); } Engine.setMainScene(stage); } }
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); SceneStage stage = new SceneStage(); { final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "cross"); actor.setPosition(100, -100); stage.addActor(actor); } Engine.setMainScene(stage); } }
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); SceneStage stage = new SceneStage(); final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "snow"); actor.setPosition(0, Engine.getHeight()); stage.addActor(actor); Engine.setMainScene(stage); } }
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "thousand"); actor.setPosition(50, Engine.getHeight()); SceneStage stage = new SceneStage(); stage.addActor(actor); Engine.setMainScene(stage); } }
@Override public void onLoadedResourcesCompleted() { final ParticleEffect particleEffect = new ParticleEffect(); particleEffect.load(Gdx.files.internal("data/particles/D.pp"), Gdx.files.internal("data/particles/")); final ParticleEffectActor actor = new ParticleEffectActor(particleEffect, "effect-dot-mu"); actor.setPosition(Engine.getWidth(), Engine.getHeight() - 200); SceneStage stage = new SceneStage(); stage.addActor(actor); Engine.setMainScene(stage); } }