@Override public void render(float delta) { Engine.getSpriteBatch().begin(); particleEmitter.draw(Engine.getSpriteBatch(), delta); Engine.getSpriteBatch().end(); Engine.debugInfo("Dragge or move your mouse to make the sprite follow"); }
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); sprite.render(delta); Engine.getDefaultFont().draw(Engine.getSpriteBatch(), "This is scene B", 200, 200); Engine.getSpriteBatch().end(); }
public final static void debugInfo(String str) { getSpriteBatch().begin(); getDefaultFont().draw(getSpriteBatch(), str, 0, getHeight()); getSpriteBatch().end(); }
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); sprite.render(delta); Engine.getDefaultFont().draw(Engine.getSpriteBatch(), "This is scene A", 200, 200); Engine.getSpriteBatch().end(); }
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); Engine.getSpriteBatch().draw(Engine.resource("AAA", Texture.class), 100, 100); Engine.getSpriteBatch().end(); Engine.debugInfo("touch the screen to get a in game loading"); }
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); Engine.getSpriteBatch().draw(Engine.resource("logo", Texture.class), 0, 0); Engine.getSpriteBatch().end(); Engine.debugInfo("This will load all resources and just play a sound and a music"); }
@Override public void render(float delta) { bg.render(delta); Engine.getSpriteBatch().begin(); sprite.setColor(Color.GRAY); sprite.draw(Engine.getSpriteBatch()); Engine.getSpriteBatch().end(); Engine.debugInfo("draw a background use the repeatbackground.\n" + " The sprite in the center is the texture"); }
@Override public void render(float delta) { bg.render(delta); Engine.getSpriteBatch().begin(); for (Rain rain : rains) { rain.render(delta); } Engine.getSpriteBatch().end(); }
@Override public void draw() { if (!getRoot().isVisible()) return; Engine.getSpriteBatch().begin(); getRoot().draw(Engine.getSpriteBatch(), 1); Engine.getSpriteBatch().end(); } }
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); sprite.render(delta); Engine.getSpriteBatch().end(); Engine.debugInfo("animation with different keyframes duration .\n touch the screen to replay the animation .\n touch the sprite to handle the onClick event "); }
public void render(float delta) { if(visible){ this.draw(Engine.getSpriteBatch()); } this.shadowUpdate(delta); } @Override
@Override public void render(float delta) { Engine.getSpriteBatch().begin(); sprite.render(delta); Engine.getSpriteBatch().end(); Engine.debugInfo("animation with loop . touch the screen to stop \n and touch again to begin "); }
@Override protected void inLoadingRender(float delta) { Engine.getSpriteBatch().begin(); Engine.getDefaultFont().setColor(Color.WHITE); Engine.getDefaultFont().draw(Engine.getSpriteBatch(), "Loading "+(int)(100*this.percent())+"%", 100, 200); Engine.getSpriteBatch().end(); } }
@Override protected void inLoadingRender(float delta) { Gdx.gl.glClearColor(52 / 255f, 138 / 255f, 152 / 255f, 1); fg.setPosition( (Engine.getWidth() - 357) / 2 - fg.getWidth() + 357 * this.percent(), fg.getY()); Engine.getSpriteBatch().begin(); mask.draw(Engine.getSpriteBatch()); fg.draw(Engine.getSpriteBatch()); bg.draw(Engine.getSpriteBatch()); Engine.getSpriteBatch().end(); } }
@Override protected void inLoadingRender(float delta) { mask.render(delta); Engine.getSpriteBatch().begin(); Engine.getDefaultFont().setColor(Color.WHITE); Engine.getDefaultFont().draw(Engine.getSpriteBatch(), "Loading "+(int)(100*this.percent())+"%", 100, 200); Engine.getSpriteBatch().end(); } }
@Override public void render(float delta) { flipCamera.update(); Engine.getSpriteBatch().setProjectionMatrix(flipCamera.combined); Engine.getMainScene().render(delta); } }
@Override public void render(float delta) { flipCamera.update(); Engine.getSpriteBatch().setProjectionMatrix(flipCamera.combined); Engine.getMainScene().render(delta); } }
@Override public void render(float delta) { outgoing.render(delta); if(null!=incoming){ targetCamera.update(); Engine.getSpriteBatch().setProjectionMatrix(targetCamera.combined); incoming.render(delta); } }
public C2dStage(){ super(new FitViewport(Engine.getWidth(), Engine.getHeight()), Engine.getSpriteBatch()); this.getViewport().setCamera(Engine.getDefaultCamera()); //super(Engine.getWidth(), Engine.getHeight(), true, Engine.getSpriteBatch()); //this.setCamera(Engine.getDefaultCamera()); }
@Override public void render(float delta) { incoming.render(delta); targetCamera.position.set(this.targetPositionOffset()); targetCamera.update(); Engine.getSpriteBatch().setProjectionMatrix(targetCamera.combined); outgoing.render(delta); }