/** * Convenience method which rotates the universe around the z-axis (regarding * the view, not the vworld) the specified amount of degrees (in rad). */ public void rotateZ(final double rad) { viewTransformer.rotateZ(rad); }
/** * Convenience method which rotates the universe around the z-axis (regarding * the view, not the vworld) the specified amount of degrees (in rad). */ public void rotateZ(final double rad) { viewTransformer.rotateZ(rad); }