/** * Rotate the universe, using the given axis of rotation and angle; The center * of rotation is the global center. * * @param axis The axis of rotation (in the image plate coordinate system) * @param angle The angle in radians. */ public void rotateUniverse(final Vector3d axis, final double angle) { viewTransformer.rotate(axis, angle); }
(InputEvent.BUTTON1_DOWN_MASK == (mask & InputEvent.BUTTON1_DOWN_MASK))) contentTransformer .rotate(e); else viewTransformer.rotate(e); e.consume();